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#1 |
Seaman
![]() Join Date: Sep 2011
Location: Plaquemine, Louisiana
Posts: 38
Downloads: 50
Uploads: 0
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Hey guys. I'm fairly new to the forums, and have been playing Silent Hunter for a while now.
I was stuck with the infamous stuck tonnage bar bug, and decided to try making sure my mods were activated in the right order. I stumbled across this post... http://www.subsim.com/radioroom/showthread.php?t=222425 ... and started downloading mods that I didn't have. I de-activated EVERYTHING in JSGME, so I can get a new, fresh start. The problem now is that I'm not 100% certain which mods should be activated in which order, and there are some from the list in that other post which I couldn't find. I'll post my mods list below with annotations for those mods with problems or comments. Here is my current mods list, with comments in Green. #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Accurate German Flags Church's SHV 1.01 Keyboard Commands v1.1 Conning Tower Compass Fix Critical Hits 1.1 Torpedos Critical Hits v 1.2 Damage Assessment DynEnv v2.9 - No Underwater Impurity Patch (All other DynEnv mods were "In Moderation Queue.") Equip_Upgrades_Fix_1_4_AFFOE_151 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix Equipment_Upgrades_Fix_v1_4_Patch_1 FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2 IRAI_0_0_3_7_ByTheDarkWraith IRAI_0_0_4_1_ByTheDarkWraith Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981 Iron Crosses Disabled for No Tonnage Bar_Stock map_by Sober IX Boat - enable when playing MG Campaign Manos Scopes for SH5 (For TDW's GUI)---(Couldn't find Manos Scopes-patch for resolution) MFCM 1.2.1 OPTIONAL crash_dive workaround MightyFine Crew Mod 1.2.1 Alt faces MightyFine Crew Mod 1.2.1 Alt w beards MightyFine Crew Mod 1.2.1 Stock faces MightyFine Crew Mod 1.2.1 Stock w beards MoraleMod MQK MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO MRP 1.3 MRP 1.3 light MRP 1.3+OPCF MRP 1.3+OPCF light NDB,NDH OM#1 - No Dialog Indicator NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_Real_Navigation No Damn Bubbles, No Damn Halo Mod OH II v2.5 Grid Request fix Patch SH5 OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_IO Strat.Map_Magui v3.06 OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_IO Strat.Map_NewUIs v7.5.0 OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0 OPEN HORIZONS II v2.5 OPEN HORIZONS II_full v2 R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) R.S.D. v5.7.1 - German Patch R.S.D. v5.7.1 - Indestructible UZO Patch R.S.D. v5.7.1 - Russian Patch Realistic ammo amount for AA and deck guns (De-activated as-per instructions on other post, but not sure why) Reaper7 Stadimeter Mod V1.2 SH5_7A_Conning_Fix Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Sjizzle's Charts for NewUI's part 5_23.05.2015 sobers game loading tips V8 SH5 sobers mega mod fog V6 SH5 sobers smoke screen V1 SH5 (DynEnv compatible) TDW_IRAI_Inertia_Damage_Test TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) TDW_Ship_Inertia_1_1_0 Trevally Automated Scripts v0.6 Uniforms Mods that couldn't be found that were not listed in green above were: NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_New_radio_messages_German That's my entire mods list, as they appear in my MODS folder in my main SH5 directory. I'm just trying to figure out which order they need to be activated in, which ones should not be activated, how to find those pesky missing mods, etc. Any and all help is, as always, greatly appreciated!! Thanks guys!! |
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