![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
|
![]()
Are you not supposed to be able to damage screws and rudders? I thought I read or seen that about SH4.
In my 1st mission , I hit a ships in the stern my 0 on her 180 from 800meters the lock was green. After the 2 explosions the ship slowed down and was turing to starboard, I thought that I had damaged her rudder is not her screws as well. But 10mins later she was back on course and back up to speed. Tonight I was messing about in sub school (torps) I was reading about setting the depth lower and I did so and 1 torp had the ship listing badly, before set at the default depth, nothing much seem to be wrong with her and she sailed on. I started over, and this time I set the depth at 6meters as her draft was 7, I then set and angle of 5 and fired. I followed the torp in and I could see I was about to miss the stern, I took the camera under and watched as it looked as though it would sail right under her screws, but it didn't, in fact it hit her screw shaft side on and exploded. Nothing she sailed on and she was in the middle of a turn which she went on to make. Starboard shaft gone .. ![]() The other in bits But both screws and rudder working fine. ![]() Was the talk of damage to screws and rudder all just talk, or as I am hoping its still to be fixed in the next patch... Or is it a no~no thanks .. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
![]()
Damn good question, Helen Waite,might answer?:hmm:
|
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]()
Yes, you are able to damage the screws and rudders. I was able to sink the Hiryu by taking out her screws and rudders. The rest of the task force sailed on, and I was able to finish her off.
http://members.cox.net/billandjaime/....43.21_247.bmp
__________________
![]() Last edited by Gizzmoe; 03-24-07 at 02:22 AM. |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
WFgood please change that picture to jpeg, as for damage to screws I don't see why not, in SHIII you could blow the screws out.
|
![]() |
![]() |
#5 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
|
![]()
Maybe a old thread, buy anyway, I went to start a new topic, and came here with the same thing.. I almost hit 5 ships blowing off rudder and screws, only to see those merchant run away
![]() There's a fix about this with the damage model? Thanks guys
__________________
System Specs:CASE CM 690 NVIDIA, Gigabyte G1 sniper m3 Intel 3570k 3.4GHz, NVIDIA GTX 770 2 GB, 8 GB RAM DDR3 MUSHKIN 1600 Mhz, 3 HD(120, 250, 500 GB), PSU 700W COOLER MASTER ULTIMATE, MONITOR LG 27" FULL HD, TWO SPEAKER LG X230 2.1. |
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
also ships can be damaged and stop but they will simulate damage control and start moving again after a few minutes if you don't finish them off right away. this also comes into play if you try to save torpedos. as an example lets say you need 3 torps to sink a merchant but shot one, wait to see the result then another and wait to see the result then another and if you do this it may need 5 torps to sink the same ship then if you sent 3 torps in quick sucession so damage control didn't have time to mitigate the damage received before the next damage occurs. hope that helps explain it some. |
|
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
#8 | |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
|
![]() Quote:
__________________
My SH4 LP |
|
![]() |
![]() |
![]() |
#9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Visual damage is eye candy. Do not be misled by what you see. Pound away until they are at the bottom.
VISUAL DAMAGE IS EYE CANDY. You can blow blades and rudders clean off. Over the years I have done it many times even to battleships which is fun when they lose a rudder and pound themselves into the shore line 500 miles away.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#10 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
|
![]()
Like Popeye, I think some of these ship damcon members eat Spinach!! I had a carrier hove to and disabled but only had rear tubes left, so decided to sail under her and come up and fire. This would leave the searching destroyers on the 'wrong aside'. I did this and suddenly the damn carrier began to pick up speed, very quickly, and run after the rest!!!
Ships can also accelerate quicker than in real time.
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() |
![]()
I just encountered an RSRDC Momi Patrol Boat. Torpedo 1 hit the stern, right at the propellers. Huge explosion, ship settled back down in the water and resumed as if nothing had happened. Shot another and hit the bow. Same thing.
I took the external camera to check out the eye candy and the model didn't have a visible scratch. It was only able to do 8 knots, so I increased speed at periscope depth on a parallel course to 8 knots (couldn't get 9 out of ahead emergency for some reason, maybe just didn't wait long enough for acceleration--thought two minutes was long enough). That gave me plenty of time to set up a curved shot at the middle of target. That shot sank the Momi. I'm running GFO/RSRDC. Looks like the Momi has some missing zones there. One torpedo anywhere should sink the thing. This one took 3 hits to sink. The zones are the most complicated part of SH4 and crap! It looks like I'm going to have to venture into the fog! I've had a vague, masochistic desire to look at WernerSobe's Natural Sinking Mechanics, understand it and update it to SH4 v1.5 anyway. May as well punish myself...... It's so much more fun to fix gun sounds, make sub-nuclear torpedoes, mess with plotting systems and the like.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
|
|