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Old 03-23-07, 10:22 PM   #1
walsh2509
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Default Damage to screws and rudders?

Are you not supposed to be able to damage screws and rudders? I thought I read or seen that about SH4.

In my 1st mission , I hit a ships in the stern my 0 on her 180 from 800meters the lock was green. After the 2 explosions the ship slowed down and was turing to starboard, I thought that I had damaged her rudder is not her screws as well. But 10mins later she was back on course and back up to speed.

Tonight I was messing about in sub school (torps) I was reading about setting the depth lower and I did so and 1 torp had the ship listing badly, before set at the default depth, nothing much seem to be wrong with her and she sailed on.

I started over, and this time I set the depth at 6meters as her draft was 7, I then set and angle of 5 and fired. I followed the torp in and I could see I was about to miss the stern, I took the camera under and watched as it looked as though it would sail right under her screws, but it didn't, in fact it hit her screw shaft side on and exploded.

Nothing she sailed on and she was in the middle of a turn which she went on to make.

Starboard shaft gone ..

The other in bits

But both screws and rudder working fine.


Was the talk of damage to screws and rudder all just talk, or as I am hoping its still to be fixed in the next patch...

Or is it a no~no

thanks ..
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Old 03-23-07, 10:49 PM   #2
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Default Nice shots

Damn good question, Helen Waite,might answer?:hmm:
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Old 03-24-07, 01:54 AM   #3
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Yes, you are able to damage the screws and rudders. I was able to sink the Hiryu by taking out her screws and rudders. The rest of the task force sailed on, and I was able to finish her off.

http://members.cox.net/billandjaime/....43.21_247.bmp
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Old 03-24-07, 02:06 AM   #4
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WFgood please change that picture to jpeg, as for damage to screws I don't see why not, in SHIII you could blow the screws out.
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Old 09-28-15, 04:02 PM   #5
denny927
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Maybe a old thread, buy anyway, I went to start a new topic, and came here with the same thing.. I almost hit 5 ships blowing off rudder and screws, only to see those merchant run away, running tmo 2.5

There's a fix about this with the damage model?

Thanks guys
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Old 09-28-15, 06:41 PM   #6
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Quote:
Originally Posted by walsh2509 View Post
Are you not supposed to be able to damage screws and rudders? I thought I read or seen that about SH4.

Was the talk of damage to screws and rudder all just talk, or as I am hoping its still to be fixed in the next patch...

Or is it a no~no

thanks ..
many ships have missing damage zones so there are some that have sections that just don't record damage (often bows and sterns) but other parts of the ship still do that's why its important to try and vary the point of contact so if using auto target, after launching the first torp it important to remember to first lock then unlock targeting and shift the target point before hitting the fire button. manual targeting should always see varied points of impact.

also ships can be damaged and stop but they will simulate damage control and start moving again after a few minutes if you don't finish them off right away. this also comes into play if you try to save torpedos. as an example lets say you need 3 torps to sink a merchant but shot one, wait to see the result then another and wait to see the result then another and if you do this it may need 5 torps to sink the same ship then if you sent 3 torps in quick sucession so damage control didn't have time to mitigate the damage received before the next damage occurs.

hope that helps explain it some.
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Old 09-29-15, 12:41 AM   #7
TorpX
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Quote:
Originally Posted by Webster View Post
also ships can be damaged and stop but they will simulate damage control and start moving again after a few minutes if you don't finish them off right away.
I've had that experience. Does anyone know what governs the AI 'damage control'?


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Old 09-29-15, 01:09 AM   #8
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Quote:
Originally Posted by Webster View Post
also ships can be damaged and stop but they will simulate damage control and start moving again after a few minutes if you don't finish them off right away.
Quote:
Originally Posted by TorpX View Post
I've had that experience. Does anyone know what governs the AI 'damage control'?
I have as well, but in my experience, it's very rare. So rare that I sometimes wonder if it's a glitch.
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Old 09-29-15, 09:04 AM   #9
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Visual damage is eye candy. Do not be misled by what you see. Pound away until they are at the bottom.

VISUAL DAMAGE IS EYE CANDY.

You can blow blades and rudders clean off. Over the years I have done it many times even to battleships which is fun when they lose a rudder and pound themselves into the shore line 500 miles away.
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Old 10-20-15, 05:51 AM   #10
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Like Popeye, I think some of these ship damcon members eat Spinach!! I had a carrier hove to and disabled but only had rear tubes left, so decided to sail under her and come up and fire. This would leave the searching destroyers on the 'wrong aside'. I did this and suddenly the damn carrier began to pick up speed, very quickly, and run after the rest!!!

Ships can also accelerate quicker than in real time.
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Old 10-20-15, 08:24 AM   #11
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I just encountered an RSRDC Momi Patrol Boat. Torpedo 1 hit the stern, right at the propellers. Huge explosion, ship settled back down in the water and resumed as if nothing had happened. Shot another and hit the bow. Same thing.

I took the external camera to check out the eye candy and the model didn't have a visible scratch. It was only able to do 8 knots, so I increased speed at periscope depth on a parallel course to 8 knots (couldn't get 9 out of ahead emergency for some reason, maybe just didn't wait long enough for acceleration--thought two minutes was long enough). That gave me plenty of time to set up a curved shot at the middle of target.

That shot sank the Momi. I'm running GFO/RSRDC. Looks like the Momi has some missing zones there. One torpedo anywhere should sink the thing. This one took 3 hits to sink.

The zones are the most complicated part of SH4 and crap! It looks like I'm going to have to venture into the fog! I've had a vague, masochistic desire to look at WernerSobe's Natural Sinking Mechanics, understand it and update it to SH4 v1.5 anyway. May as well punish myself...... It's so much more fun to fix gun sounds, make sub-nuclear torpedoes, mess with plotting systems and the like.
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