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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Anyone ever run into a issue with the game crashing to desktop after a patrol?
Few things to note, it only happens after I have actually sunk some ships. If I leave port and then end patrol right away I don't crash to desktop. I will test a few other things but let me know if anyone has any suggestions on what it might be. |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Often this sort of thing happens, if you have been experimenting with different mod loadouts. The game is touchy about certain things. |
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#3 |
Navy Dude
![]() Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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I had this problem until I made the game large address aware.
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#4 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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1_TriggerMaru_Overhaul_2-5
RSRDC_TMOP__V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 I downloaded but dont have running 3000 Meter Bearing Tool 1920x Improved Ship Physics 2.6 TMO RSRDC OTC OTC ISP Crew Mod Traveller Mod v2.6 TMO The game did crash with me running ship physics and crew mod but then crashed again once i played without them on |
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#6 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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So I went through everything in the museum and didn't crash. I also did the large address aware fix but haven't run a patrol yet so I will let you know shortly after I run to lunch.
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#7 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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Yeah, I have also had crashes that where resolved by making the game large address aware. I suspect that the game is keeping the models and textures of all encountered objects in memory for some reason. When playing a modded game, this can be substantially more data than you would see in the stock game.
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My SH4 LP |
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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As far as ISP is concerned, I don't recommend running it on an old career. Certainly not at sea. There are crew and special ability changes at issue. That is why I had to make separate versions for RFB and TMO. I had to change special ability elements to fix the battery issue. |
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#9 | |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Could this be due to a bad optimized code from game's programmers, or is this because windows xp, seven or 8 can't handle any memory emptying at all ? (sorry for my bad english, this is not my native language).
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#11 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Did the LAA thing and haven't had a issue since. I do however save before docking which I didn't do at first.
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#12 | |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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It seems that switching between one heavy game to another heavy game needs a complete os restart, just to ensure the proper ram emptying needed by the use of next heavy one ...re-sigh, arrrghhhh, ![]() ![]()
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