SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-15, 06:03 AM   #1
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default DCS World 2

Hi guys,

DCS World 2 approaching release, with a couple third party developers making WIP to add their creations and platforms. I wonder if from here, could be any dedicated team interested about starting Naval development for that Sim . Think about it, large ocean masses + coast with ports and Naval Bases, underwater inmersion aswell so there is a chance to build full operational Submarines so as surface vessels.

There is a map being developed actually covering Europe in WW2. So, why dont extend it beyond the coast line and implement Royal Navy / Kriegsmarine 1st person controllable units. DCS is a modern Sim with a lot of potential, and everything from ALL eges has space enough here.

So, what you think about ?
tonibamestre is offline   Reply With Quote
Old 08-04-15, 09:43 AM   #2
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

...that there is no real market for this.
  Reply With Quote
Old 08-14-15, 02:47 PM   #3
goodpoints
Watch
 
Join Date: Aug 2015
Posts: 30
Downloads: 87
Uploads: 0
Default

Quote:
Originally Posted by Nippelspanner View Post
...that there is no real market for this.
Yet there is for a Spanish Air Force trainer?
goodpoints is offline   Reply With Quote
Old 08-14-15, 02:51 PM   #4
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,055
Downloads: 32
Uploads: 0


Default

Can DCS 2 handle underwater things? If not, submarines are out. DCS 1 already had basic controls for ground vehicles, that could be imported to naval surface objects.

The question is: who makes the detailed modules for the surface naval objects?

Not many have up-to-date knowledge about that stuff. So, who would do it?
Dowly is offline   Reply With Quote
Old 08-23-15, 03:27 AM   #5
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Exclamation

Well, situation is to start studying a serious Naval environment development , stablish talks with ED for that concerning about the possibilities the entire sim + engine are offering . Of course, this can not be done with single mods. We need a dedicated third party shipbuilding team, specialized on vessels + building accurate maps covering portions of land and Sea masses,including a depth of lets say 3000 feet .

Given that the submarine genre is dead at the moment, perhaps ED throught DCS World 2 can be the ultimate platform from where to start a new beginning.
tonibamestre is offline   Reply With Quote
Old 08-23-15, 03:32 AM   #6
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by goodpoints View Post
Yet there is for a Spanish Air Force trainer?
Those trainers are usually done by new development teams to practice how to build a DCS aircraft. It's easier to do than to start with a full combat jet. Once they have acquired those skills they start doing "real" aircraft.
__________________
Putting Germ back into Germany.
Schroeder is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.