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The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Anyone who is on this forum has probably seen DAS BOOT, so we're familiar with the screeching of collapsing bulkheads on a sinking ship. In game this often starts before the ship actually sinks, and sometimes the noise goes on and on and on for hours without any increase in settling or list. One thing missing - I can hear the noises in external camera view, but although the sonar shows a green light on the bearing, the screeching noises are not audible on the sonar at all. The WAV file for the noise obviously exists since you can hear it with the external cam, has anyone looked into why it's not on sonar and how we can get it there? Anything in the water, floating or sinking, SHOULD be audible on sonar if it's making any noise at all. Even with stopped screws DIW there should still be pump and other noises even if it's not breaking up.
What I'm into now is a task force with 3 Yamato BBs (I know, impossible in real life) in a SARGO. One sunk, two DIW, one of the two remaining is settled with water washing over the bow, listing to starboard with waves up to the middle of the forward turret. It's been making the screeching noise (audible in external view but not on sonar) for an hour without settling further, and I've got 3 fish left. Game plan here is to put two more into the one that's not screeching and save the last in case the screeching one is a flaming lie and it's not really sinking by itself. So questions, has anyone looked into how we get bailing pump, repair hammers, guns (especially at night in external view you can hear them firing star shells, the noise of the guns SHOULD transmit through the hull into the water but they're not audible on sonar either) and above all the screeching into the sonar? Two, has anyone done a study on the screeching to see if any ship that starts making the noise eventually sinks? If the crew is making repairs then the screeching SHOULD eventually stop, there should also be pump noises and visible water jets with a gradual list correction and even rising if the blasted thing ain't gonna sink. I know, another ship rigging towing lines should also be there, a lot of that is too much to ask for in this game. |
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