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#1 |
What's happenin' Cap'n'?
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Ok, I see a convoy and I have a perfect 90 degree angle.
One ship is at 350 and the other at 10. With four torpedoes, how do I shoot both? The only thing that worked for me was to input the info in the TDC for the first one, fire, then lock on too the second one, click range, speed, AOB on the TDC all over again. It seems like that is a lot of work and precious time if the info is exactly the same. I tried shooting the first one, then locking onto the second one and firing, but that didn't work. Then I tried shooting one, then shooting again with 20 degrees to the left for the torpedoes. That didn't work either. The position keeper is off the entire time. Is the only way to do it is to click the TDC all over again for the second target, even if the info is the same?
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USS COPPERFIN
Last edited by james_nix; 04-04-15 at 08:39 PM. |
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#2 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
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Presumably you are using manual targetting, correct?
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#3 |
What's happenin' Cap'n'?
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USS COPPERFIN
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#4 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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"then lock on too the second one, click range, speed, AOB on the TDC all over again. It seems like that is a lot of work and precious time if the info is exactly the same."
The range, speed, and AOB should be close enough that all you should need to do is lock the second target and click the "Send range and bearing to TDC" button. You can also use the "seaman's eye" (AKA Kentucky Windage) to compensate, set the crosshairs just ahead of or just behind the target and click the "Send range and bearing to TDC" button. Main thing is (1) make sure the outer doors are open before starting the attack, if you let the automatic gadget open the outer doors for you it does NOT update the gyro angles to compensate for the firing delay so it's a guaranteed miss. (2) fire a spread, either by using the gyro angle offset or (better) shifting the scope a few degrees and clicking the "Send range and bearing to TDC" button again between each shot. And (3) when you think you're close enough get closer - you'll get a lot more hits at 500-1000 yard range than you will at 3000 yards because the target has less time to see the wakes and maneuver to avoid the fish. |
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#5 |
Watch Officer
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How far out can the AI spot a torpedo wake?
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#6 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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Depends on the sea state and visibility. At night when the water is choppy and the wind is kicking up spray and whitecaps they might never see the wake at all, but in clear weather daylight with calm seas they can see the wakes from as far as 4000 yards. A Mark 14 set for high speed goes about 1500 yards per minute, so if you shoot from 1000 yards the target has about 40 seconds to detect and react. 500 yards gives him 20 seconds, time enough to say "EEEK!" but not much else. 2000 yards gives him one minute and 20 seconds, which is often enough. Attacking at night in choppy seas I have gotten a good percentage of hits with overlapping targets from 8000 yards with the fish set for low speed, but anything over 2500 yards in the daytime you need a lot of luck to actually hit anything except anchored ships.
When you think you're close enough, get closer. ![]() |
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#7 |
What's happenin' Cap'n'?
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I tried sending bearing to target but it makes my sub do a 180 on the tdc and I don't even have any aft torpedoes. If I click it again and again it just goes in random directions. What am I doing wrong?
Maybe easy aob is affecting things.
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USS COPPERFIN
Last edited by james_nix; 04-27-15 at 04:50 AM. |
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