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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
I break things
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A very early good morning to you all.
I'm having major problems after several CTD's after saved games. Spent the last week ironing out all conflicts with mods and thought I'd got it all running 100% however; When now starting my first patrol I see that several warships / floating docks are now landlocked and are sending fireworks and parts across the harbor.. I have moved / removed Wilhemshafen V6 / Thomsons TMT / MFM 3.2 & MFM3.2 displacement to no avail.. ----------------------------------- below is a picture I have taken of the events: https://www.dropbox.com/s/vjh278lpri...00301.jpg?dl=0 ----------------------------------- Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 3\The Grey Wolves 3.0\MODS] Wilhemshafen, St Naz, Schluese and xtra ships V6 by BIGBOYWOOLY GWX - Merged Campaign Ambient Hydrophone Sound by Venatore Combined Seafloor and Grass Mod V2 by brett25 Crew Mod v1.0 by tikila Das Boot Clothes by lafeeverted Das Boot Officers Mod by Ailantd Das Boot Realistic Food by Tikigod Decks Awash + Fuel Economy by Wreford Brown GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Mediterranean camouflage for German aircraft Harbour Intelligence Messages by Wreford Brown Historically Accurate U-boat Emblems by Conus Ice Age by Venatore Modified Searchlight Beams by onelifecrisis No continuous 'Ship spotted' by h.sie No Rank On Crew by Dertien Port People by Pascal Radio Room Postcards by Ace's SHIII Internal Life Mod v1.2 by Eric Karle SHIV U-Boat Missions-Flaggen Für SHIII by Herr Kaleun Small Moon Mod by Ailantd Turm Lights fix for GWX by Jimbuna Wooden Lifeboat Mod by Iambecomelife Waterstream+Exhaust Combi V2.3 for GWX3 by evan82 U-Mark Red by Koondawg Das Boot Music 1.0.4 by Winkelmander Merchant Fleet Mod 3.2 by Iambecomelife TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships by makman94 Phantom Uboat skin by Sledgehammer427 Could any of the other mods be causing this issue? Thanks for your time S7rikeback. |
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#2 |
I break things
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****Update on problem****
It seems Mods "Wilhemshafen, St Naz, Schluese and xtra ships V6 & V7" is the cause of my problems... Once I went to a clean install and used the above mod soup with each version it would crash. However as soon as I skip both "Wilhemshafen, St Naz, Schluese and xtra ships V6 & V7" on separate installs it runs perfectly. Have now added GWX community Mods & WB's USAM Mods I'm now back at sea with no CTD's two weeks later.... PS - Found HMS Hood in a neutral convoy AM53 - All 4 torp strikes duds... I'm waiting on the call to Berlin, once I dock. |
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#3 |
Eternal Patrol
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I was going to say that picture is just wrong. Tirpitz should be up against a dock in the middle of a crowded harbor and there should be buildings everywhere.
I was having a similar problem, and Jeff_Groves showed me what was wrong. It might also work for you. http://www.subsim.com/radioroom/show...8&postcount=78 You make it sound like you were trying to run the St Naz versions 6 and 7 at the same time. I hope that's not true. If it is, then there's your first problem.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
I break things
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I then multi-SH3 from a clean backup and used v6 with mods and still the same problem. I have already set all my clean backups to your link info when I first installed them, this also included the 4gb patch - so all is ready for the next mod.. I have spent nearly two weeks: * installing a mod - run game * exiting game - install next mod And so on.... on both laptop with 8GB and a desktop with 4GB Now both are running very well on the same mod mix. Without the St Naz mod Last edited by s7rikeback; 04-25-15 at 04:17 PM. Reason: details from link |
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#5 | |||||
Eternal Patrol
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Still, as long as you're happy with it, that's all that counts. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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