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-   -   Wilhemshafen - Landlocked ships (https://www.subsim.com/radioroom/showthread.php?t=219642)

s7rikeback 04-12-15 06:18 PM

Wilhemshafen - Landlocked ships
 
A very early good morning to you all.

I'm having major problems after several CTD's after saved games.

Spent the last week ironing out all conflicts with mods and thought I'd got it all running 100% however;

When now starting my first patrol I see that several warships / floating docks are now landlocked and are sending fireworks and parts across the harbor..

I have moved / removed Wilhemshafen V6 / Thomsons TMT / MFM 3.2 & MFM3.2 displacement to no avail..
-----------------------------------
below is a picture I have taken of the events:
https://www.dropbox.com/s/vjh278lpri...00301.jpg?dl=0
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Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 3\The Grey Wolves 3.0\MODS]

Wilhemshafen, St Naz, Schluese and xtra ships V6 by BIGBOYWOOLY
GWX - Merged Campaign
Ambient Hydrophone Sound by Venatore
Combined Seafloor and Grass Mod V2 by brett25
Crew Mod v1.0 by tikila
Das Boot Clothes by lafeeverted
Das Boot Officers Mod by Ailantd
Das Boot Realistic Food by Tikigod
Decks Awash + Fuel Economy by Wreford Brown
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Mediterranean camouflage for German aircraft
Harbour Intelligence Messages by Wreford Brown
Historically Accurate U-boat Emblems by Conus
Ice Age by Venatore
Modified Searchlight Beams by onelifecrisis
No continuous 'Ship spotted' by h.sie
No Rank On Crew by Dertien
Port People by Pascal
Radio Room Postcards by Ace's
SHIII Internal Life Mod v1.2 by Eric Karle
SHIV U-Boat Missions-Flaggen Für SHIII by Herr Kaleun
Small Moon Mod by Ailantd
Turm Lights fix for GWX by Jimbuna
Wooden Lifeboat Mod by Iambecomelife
Waterstream+Exhaust Combi V2.3 for GWX3 by evan82
U-Mark Red by Koondawg
Das Boot Music 1.0.4 by Winkelmander
Merchant Fleet Mod 3.2 by Iambecomelife
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships by makman94
Phantom Uboat skin by Sledgehammer427

Could any of the other mods be causing this issue?

Thanks for your time

S7rikeback.

s7rikeback 04-24-15 06:03 PM

****Update on problem****

It seems Mods "Wilhemshafen, St Naz, Schluese and xtra ships V6 & V7" is the cause of my problems... Once I went to a clean install and used the above mod soup with each version it would crash.

However as soon as I skip both "Wilhemshafen, St Naz, Schluese and xtra ships V6 & V7" on separate installs it runs perfectly.

Have now added GWX community Mods & WB's USAM Mods I'm now back at sea with no CTD's two weeks later....

PS - Found HMS Hood in a neutral convoy AM53 - All 4 torp strikes duds...
I'm waiting on the call to Berlin, once I dock.

Sailor Steve 04-24-15 11:42 PM

I was going to say that picture is just wrong. Tirpitz should be up against a dock in the middle of a crowded harbor and there should be buildings everywhere.

I was having a similar problem, and Jeff_Groves showed me what was wrong. It might also work for you.
http://www.subsim.com/radioroom/show...8&postcount=78

You make it sound like you were trying to run the St Naz versions 6 and 7 at the same time. I hope that's not true. If it is, then there's your first problem.

s7rikeback 04-25-15 04:13 PM

Quote:

Originally Posted by Sailor Steve (Post 2309319)
I was going to say that picture is just wrong. Tirpitz should be up against a dock in the middle of a crowded harbor and there should be buildings everywhere.

I was having a similar problem, and Jeff_Groves showed me what was wrong. It might also work for you.
http://www.subsim.com/radioroom/show...8&postcount=78

You make it sound like you were trying to run the St Naz versions 6 and 7 at the same time. I hope that's not true. If it is, then there's your first problem.

Sorry about that, I tried with v7 first on a clean install and the above mods with the above problem.

I then multi-SH3 from a clean backup and used v6 with mods and still the same problem.

I have already set all my clean backups to your link info when I first installed them, this also included the 4gb patch - so all is ready for the next mod..

I have spent nearly two weeks:
* installing a mod - run game
* exiting game - install next mod

And so on.... on both laptop with 8GB and a desktop with 4GB Now both are running very well on the same mod mix. Without the St Naz mod

Sailor Steve 04-25-15 10:35 PM

Quote:

Originally Posted by s7rikeback (Post 2309553)
Sorry about that, I tried with v7 first on a clean install and the above mods with the above problem.

Gotcha. Sorry for my confusion.

Quote:

I then multi-SH3 from a clean backup and used v6 with mods and still the same problem.
As did I, just a couple of months ago.

Quote:

I have already set all my clean backups to your link info when I first installed them, this also included the 4gb patch - so all is ready for the next mod..
Cool. Keep us apprised of how it's going. :sunny:

Quote:

I have spent nearly two weeks:
* installing a mod - run game
* exiting game - install next mod
I feel your pain. I've been doing that for ten years, and I've never finished a career. Every time some cool new mod comes out I start all over again.

Quote:

And so on.... on both laptop with 8GB and a desktop with 4GB Now both are running very well on the same mod mix. Without the St Naz mod
I consider St Naz to be one of the most important mods I use. But then I'm dazzled by the working gates in the locks. Simple pleasures for simple minds.

Still, as long as you're happy with it, that's all that counts. :sunny:


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