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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Feb 2015
Location: Northern KY
Posts: 80
Downloads: 66
Uploads: 0
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Good day Captains,
I am pretty sure I am wasting ordinance trying to "kill" a vessel quickly to make sure it doesn't get away. In RFB the vessels seem to sink very slowly unless significant damage is heaped upon them. Last night I was in my beloved S-Boat & made a snap shot at a Medium composite that was traveling close to flank speed. 2 of my 3 torps connected but 1 was a dud. My AOB wasn't great (52deg) & he was moving fast. I had no chance for another shot so I surfaced & engaged with the deck gun. I had put about 5 rounds into him when the deck watch spotted an aircraft so I crash dived. The freighter never slowed & had no appreciable list when I lost sight. Surfacing some 30min later the ship was long gone & my 11kt max speed precluded a chase so I gave up on him. 6hrs later (game time) I get a notice that the ship sank. My question is if there is a way to tell if a vessel when hit will surely go down? Right now my "cease fire" signal is if I kill the engine (no more prop wash). Are there any other tells when I can let gravity run its course? |
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