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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2015
Posts: 10
Downloads: 8
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Hello,
Saw History Nerd's "let's play: Silent Hunter 5" videos on youtube and loved the game, so here I am, a new Silent Hunter 5 player ![]() I would like to use the same mods History Nerd uses.. (since I'm used to his setup from his videos). Does someone know what mods he uses ? There are a lot fo mods and I don't know which are the right ones. Thanks a lot |
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#2 |
Gefallen Engel U-666
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oscarant!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 | |
Swabbie
![]() Join Date: Jan 2012
Posts: 6
Downloads: 15
Uploads: 0
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Hey,
he sais it in the Video description: Quote:
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#4 |
Swabbie
![]() Join Date: Feb 2015
Posts: 10
Downloads: 8
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Hi,
Ok, thanks meeexc, That's what I thought too, but I don't think NewUIs_TDC_7_4_2 by TheDarkWraith is active in his setup... I just activated it and the interface is totally different from the videos when it is activated... the map's appearances change, and a lot more buttons and features appear... So I'm wondering what mods he really has active, if any Last edited by oscarant; 02-09-15 at 03:12 AM. |
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#5 |
Swabbie
![]() Join Date: Feb 2015
Posts: 10
Downloads: 8
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When NewUIs_TDC_7_4_2 by TheDarkWraith is active it looks more like Thenorsecast's videos (
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I think I like the regular interface more (the maps, the stopwatch etc.) but the DarkWAith interface has handy extra depth buttons on the left. I have an extra bar of buttons on top too, which Thenorsecast doesn't have... probably possible to hide them... |
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#6 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
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I've not played the game for a while, but as far as I remember, NewUIs by the Dark Wraith can be customised. There are different set ups (for example SH3 look, SH4 look or enhanced look) and then you can tweek them yourself to make them slidable for example. It's all in the Read-me.
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#7 |
Swabbie
![]() Join Date: Feb 2015
Posts: 10
Downloads: 8
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Ok, I'll look into it, thanks limkol
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#8 |
Chief of the Boat
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Welcome to SubSim oscarant
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#9 |
Gefallen Engel U-666
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meeexc!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 |
Swabbie
![]() Join Date: Nov 2013
Posts: 5
Downloads: 16
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I have a feeling I can shed some light on this question.
![]() With season 2, I'm running with: OPEN HORIZONS II_full v 2.2 SteelVikings Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch That's it, hope it helps in your North Atlantic adventures! |
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#11 |
Swabbie
![]() Join Date: Feb 2015
Posts: 10
Downloads: 8
Uploads: 0
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Thanks HistoryNerd,
And thanks for your videos, they're great. |
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#12 |
Swabbie
![]() Join Date: Nov 2013
Posts: 5
Downloads: 16
Uploads: 0
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Thank you for enjoying them!
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#13 | |
Swabbie
![]() Join Date: Feb 2015
Posts: 10
Downloads: 8
Uploads: 0
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![]() Quote:
Use it aftrer having the mod activated by JSGME. There are other apps to check out in the Applications folder. Perfect, thanks. |
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#14 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Glad to hear that you've found it. The Dark Wraith plus many other modders have really improved the game.
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#15 |
Growing Old Disgracefully
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Hi Oscarant
TDW’s Options File Editor Viewer (OFEV) is now a standalone and is no longer used connected to the mod. See my tutorial Post #6 http://www.subsim.com/radioroom/showthread.php?t=211804 The YouTube videos that you see were using the current mods at the time but when viewed now are well out of date. OHII is a Campaign mod OHII v2.2 has been updated several times plus patches and the current version is v2.5. When you read the current readme for v2.5 you can see that the issues that were in v2.2 and later versions have been corrected. One of the problems v2.2 had needed sobers add on terrain fix mod to correct it. Another big problem up to v2.2 was single merchants at full speed where you could not catch them. The map marker in v2.4 was also an issue corrected in v2.5. Stoianm’s video’s uses 6-9-0 where as to day we have 7-5-0 test version 18 Many of the older mods that you see being added to OHII and TDW’s current version were never made to work with these later mods and are often not compatible. OFEV changes needs to be made with TDW’s NewUI disabled in JSGME. If you have a large mod list the easiest way to move them is by using a mep file. See my Tutorial Post #5 I am not aware of what you mean by this Quote > but the DarkWAith interface has handy extra depth buttons on the left. The default Enhanced interface in TDW's New UI shows the icons similar to the stock version but with the addition of the snorkel icon below the periscope one. If Decks Awash is enabled then an additional icon is also added underneath the surface icon. If the depths gauge x 5 multiplier is used then the depths gauge changes to different colours. 7-4-2 is perfectly ok to replace 6-9-0 and is an updated version of 7-4-0. If you feel the need for more manual control of your u-boat then you need to use 7-5-0 with TDW’s Generic File Patcher version 168 with added changes also being made where necessary in the OFEV. TDW's Generic File Patcher is also a standalone and no longer used connected to the mod. With both the OFEV and the GFP being independent of the mod are very useful tools as they can be put in a convenient place for making changes. Peter
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