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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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Hi. I'm learning this sim now and just started the campaign. I've ran into the occasional mission start bug ( can not be completed). So my question is if i'm moving at 4 knots, and decide to turn to get lag/lead situation, how long does it take for towed array to turn with me fully extended , and how extended are they. Manual says FFG extends to 1 nm aft, same for 688i?
And what do you do with ambiguous contacts? Do you turn and should they be a ghost image of your propeller? Lastly, any German or British based online flotillas I can join, that are active now? Thanks |
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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You don't have to extend TA because main factor is deep of the layer. So if You want go 16kts and search under layer you should extend array almost full.
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#3 | |
Ocean Warrior
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The easiest way to verify would be to use the 3d view and look if the towed array is straight or still bent. |
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#4 |
Good Hunting!
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I would say the proper way to check to see if the towed is straight is to see if the baffles of the towed are completely opposite of your ownship course line/marker thing on the waterfall display. Note that on a mission with current enabled, you could be a significantly long time away from completing a turn (as in, it should be straight) but your towed will be forever bent to one way or another because the current is pushing it.
I usually don't fully deploy the towed because after a certain point, I see no discernible improvement in towed performance. A fully deployed towed at low speeds just means it takes longer to straighten out after a turn and longer to reel in if things start getting dicey. The Akula lists the length of towed deployed on the conn screen and I believe the Akula one caps out at around 300 meters? Can't remember for sure, but approx. three boat lengths. And to actually answer one of your questions (lol) The time it takes for the towed to straighten depends on both speed and the amount of towed deployed. Going slower = takes longer, more towed deployed = takes longer.
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#5 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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Thanks for answers. Issue is towed array can detect contacts better than hull spherical or side boards.
Are there any mods to increase the dimension of TMA screen so dot stacking is easier at level 1 accuracy? Any mods at all? |
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#6 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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[EDIT] Quote:
Last edited by Pisces; 11-18-14 at 05:55 AM. |
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#7 |
Good Hunting!
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The towed can certainly detect contacts over further ranges, but if I have a contact on the spherical or hull, I much prefer using those sensors to track a target. You don't get weird errors in the data like on the towed when the towed gets jostled around and stuff like that.
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#8 |
Ocean Warrior
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Ideally you want your contacts on both the bow and the towed so you could triangulate.
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#9 |
Good Hunting!
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Yeah, that and potentially having your towed beneath the layer while you're above it are the two reasons I can think of for wanting the towed to be fully extended.
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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