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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Nov 2011
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I must have got a batch of torpedos. all but only two detonated. tried on impact and magnetic. now take it the seas were awful very rough and very high waves. the torpedos did not detonate early just hit the side of the ship and fall to the ocean floor. uuuugghhh. I was shooting 550 km up to 1000km
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#2 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
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#3 |
Captain
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That is "going long"
![]() You didn't state what year you are in. Early War torps are notorious for failures. Magnetic ones are the worse.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#4 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
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I think you may be setting up a too 'perfect 90 impact shot'. A solid hit is not always best - frequently a delicate, glancing blow gives your torpedo a better chance of detonating.
The contact pistols early war tended to deform on direct 90 degree impact, bending the weak linkage and causing failure to detonate. Try hitting the targets at a shallower angle rather than full on, say 15 to 25 degs either side of 90 degs impact angle - let the 'whiskers' on the pistol edge do their job. Hope this helps, KH |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
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They probably hit the curved underside of the hull as the target moved up. In bad weather that is always a guessing game if it hits correctly. Reduce the torpedo depth setting to make it run shallower and hit the proper vertical side. Obviously this rules out magnetic detonators then.
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#6 |
Navy Seal
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You also have not said what the impact angle was. Anything less than 60 degrees, or more than 120 degrees impact angle, has a much lesser chance of setting off the charge.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Sea Lord
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You are correct. That is a real possibility in RL. But are you sure this is actually modelled in SH3? I have no evidence one way or the other. I just don't view the SH3 models as being that sophisticated. It would be a pleasant surprise to learn that they were.
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
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#9 |
Sea Lord
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I confess that I have never used an external cam (for anything). The visual evidence you describe sounds convincing.
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#10 |
XO
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#11 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
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#12 |
Sea Lord
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So SH3, which has an AI so bad the helmsman steers a drunkard's walk, and a sensor model so bad it does even include thermal layers, has a well-implemented torpedo-impact model, which even graphically portrays the effect of a strike on the hull curve! This game is frustrating!
I'm glad the detailed torpedo-impact model is there, even though I'll never see it. It makes my job tougher and more historically accurate. But, oh, how I wish the devs had invested that level of effort in other areas as well! The hull-curve effect is more than just eye candy. It has practical consequences. But I wonder: Did Ubi do it just because it makes a cool visual? [/RANT] |
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