SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-10-13, 02:13 PM   #1
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default Victory at Sea Kickstarter mobile & PC

ievilgames.com creators of various mobile games are turning their hand to naval strategy and have started a Kickstarter for their forthcoming title "Victory at Sea" based on the successful tabletop minatures game by Mongoose publishing.

The video shown is primarily a placeholder and the developer has confirmed that the ranges in the final version will be more accurate ...

"We will be using all the stats and mechanics from the victory at sea game and range is handled in the same way as the game. The video and pics are more designed as a illustration and the final game would be more of a realistic sim."
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 06-04-14, 09:57 AM   #2
Thagarr
Mate
 
Join Date: Jul 2012
Location: Steeler country
Posts: 53
Downloads: 0
Uploads: 0
Default

Unfortunate about the failed Kickstarter campaign. However, it appears they were able to secure another source of funding and the game will now be released on Steam in September! It does look quite good!

Quote:
EVIL TWINS TO RECREATE EPIC TABLE TOP STRATEGY GAME, VICTORY AT SEA.

Swindon based game developer Evil Twin Artworks has teamed up with Mongoose Publishing to bring Naval strategy table top game Victory at Sea to the PC. The game is planned for launch on Steam this August.

The new game picks up where the board game left off, playing through three factual theatres of war, all based on real sea battles of WW2. Taking to the helm of Allied Forces ships, you’re thrust into the action through three different game modes; campaign, point-battle and historical. Driven by real world events such as D-Day and escorting the USS Indianapolis to Tinian, players can patrol shipping lanes to cut off supplies to ports before attacking them in night and day combats whilst navigating various weather systems.

The game, whilst taking many pointers from the original game, has added many new additions to create a deeper experience for those willing to get their seafaring strategies underway. Evil Twin Creative Director Mark Carroll said “Playing in campaign mode is the most unique aspect of the game. We have built a unique "tide of war" game mechanic where the ships, ports and factions are all operating independently allowing players to move around in a sandbox environment. The world is living and breathing, so rather than controlling the whole campaign, players get to control their own destiny while World War 2 rages on around them!”

There are over 80 historically accurate ship classes that can be sailed into over 120 ports across the world and although simple to pick up and play, the game is difficult to master with hidden depths and details for those who want to delve deeper. Evil Twin has approached their Real time Strategy Campaign from the perspective that not one person or ship won WW2, it was a collected effort from all sides. They have created a game that has a living-breathing world to explore, with the player starting as a Destroyer Captain and making decisions to create their own story as WWII happens around them. Players can rise through the ranks of the Royal Navy and create a fleet of Submarines, or become a US Admiral and command a fleet of Aircraft Carriers in the Pacific, all while the world’s fleets will be attacking ports, harassing shipping and trying desperately to get convoys to where they are needed. What the player does to make their mark in this world is entirely up to them."

Mongoose Creative Director Matthew Sprange said "We are delighted to be working with Evil Twin Artworks, as their attention to detail and passion for gaming matches ours. Seeing our table top concept Victory at Sea be expanded and redeveloped by the team gives us the confidence that we will be working with them in the future on a number of our other titles”

It’s been a great year for the Swindon developer, securing seed funding to develop their nautical adventure from Creative England’s Games Lab funding.

Their mentor from the Games Lab programme, Karl Hilton of Crytek said “The energy and enthusiasm for their subject matter and the care and attention to detail in making Victory At Sea as authentic to its source material as possible is clearly visible from Evil Twin. The game has been developed by a talented group who are passionate about what they are making and that has shone through during the development process. I’m really looking forward to playing it.””

Full release of the game is scheduled to launch this September, with a mobile version coming later in the year. Track the progress of Victory at Sea on Steam at http://store.steampowered.com/app/298480
http://www.victoryatseagame.com/
Steam - http://store.steampowered.com/app/298480
Youtube -
Facebook - https://www.facebook.com/victoryatseagame
Twitter - @VAS_naval_war



Thagarr is offline   Reply With Quote
Old 07-22-14, 11:27 AM   #3
Evil Twin Artworks
Swabbie
 
Join Date: Jul 2014
Posts: 5
Downloads: 0
Uploads: 0
Default

Thanks for the interest! Yeah we learnt a lot from the Kickstarter! Namely timing is key! We did get funding and we are full steam ahead on the project. In fact we have a Beta trailer out now. The game is coming to Steam August 8th and we are aiming for tablets in the Autumn!

Evil Twin Artworks is offline   Reply With Quote
Old 07-22-14, 01:10 PM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 29,984
Downloads: 24
Uploads: 0


Default Welcome Aboard

Evil Twin Artworks!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 07-23-14, 03:20 AM   #5
Evil Twin Artworks
Swabbie
 
Join Date: Jul 2014
Posts: 5
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
Evil Twin Artworks!
Thanks! Glad to be here!
Evil Twin Artworks is offline   Reply With Quote
Old 07-23-14, 06:44 AM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Welcome Aboard ETA
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 07-23-14, 07:16 AM   #7
Evil Twin Artworks
Swabbie
 
Join Date: Jul 2014
Posts: 5
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Jimbuna View Post
Welcome Aboard ETA
Thanks!
Evil Twin Artworks is offline   Reply With Quote
Old 07-31-14, 07:35 AM   #8
SuspectedMammal
Swabbie
 
Join Date: Jul 2014
Posts: 5
Downloads: 2
Uploads: 0
Default

Really looking forward to this, hope it is a success.

Although part of me does worry about the gameplay.

I read somewhere that you can slow down the action, which is good if one wants a more thoughtful tactical game. But seems to me that the engagement ranges were extremely short in the videos that have been posted. Which, is a bit of a mood killer for me.

Admittedly, it was beta footage.
SuspectedMammal is offline   Reply With Quote
Old 08-01-14, 04:37 AM   #9
Evil Twin Artworks
Swabbie
 
Join Date: Jul 2014
Posts: 5
Downloads: 0
Uploads: 0
Default

Hi there, yeah we have increased the range quite a bit since the last video
Evil Twin Artworks is offline   Reply With Quote
Old 08-28-14, 09:18 PM   #10
biosthetique
Lieutenant
 
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
Default Victory at sea

The game is already released at Steam since August. I played the 3 campaigns and I liked it.

It is worth the try

http://store.steampowered.com/app/298480/
biosthetique is offline   Reply With Quote
Old 08-29-14, 03:02 AM   #11
Evil Twin Artworks
Swabbie
 
Join Date: Jul 2014
Posts: 5
Downloads: 0
Uploads: 0
Default

Thanks! Plus we are adding more scenarios and additional content soon
Evil Twin Artworks is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.