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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Some info first. I'm using TMO 2.5, american campaign, S-18 sub.
So after a failed attempt at attacking an enemy convoy which resulted in game of hide and seek with few destroyers I decided to wait for a couple of hours at max depth until bastards get bored and leave me be. Waited until 21:00, ascended to periscope depth to check if coast is clear and saw lone stationary destroyer still waiting for me to surface. Since he was stationary and unaware of my location I decided to sink him as he was perfect target (Or I thought so at least). Moved to his starboard at perfect 90% angle, about 1400 yards away and launched 3 torpedoes at him. All seemed well until he saw torpedoes on the way, started the engines and swiftly evaded them all (BTW. Those destroyers accelerate ridiculously fast. Like from 0kt to something that fells like 10kts in 4 or 5 seconds. I'm not claiming to be an expert on ships but that seems kinda silly) So I loaded a save, got in the same position and tried again, this time launching the first torpedo directly at him, and next 3 torpedoes at 3,6 and 9% offset to the right so they catch him even if he starts engines and moves forward. This didn't work either. He managed to outrun all those too. Tried again. First torpedo directly at him, next 3 at 10,15 and 20% offset. He sees them so soon that he outruns even that 20% offset torpedo. I tried again at point blank range (500 yards) that didn't work either. Anyway I'm out of ideas. Is there any tricks when trying to sink a destroyer? I tried all kind of things. Bastards just sees torpedoes and gets away. I am using Mk 10 torpedoes which are kinda slow to be honest but still... |
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#2 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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First ... why waste fish?
Second ... what is your mod order? Third ... did you have your outer doors already open? Fourth ... why waste fish? Fifth ... move in front of the destroyer ... raise scope at 500 yards ... open all outer doors ... move ahead flank ... launch one at 000 one at 010 and one at 350 all set to magnetic influence as fast as you can. He will die.
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I can't argue with your logic here. Quote:
I had a somewhat similar experience, once. An attempt at stalking a Momi-class patrol boat ended in failure when he spotted me. It was just a little too light, eventhough the moon hadn't risen yet. Shells fly through the air, and we make a very hasty dive. Later, I come up to periscope depth and find him sitting still waiting for me to appear. |
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#4 |
XO
![]() Join Date: Jul 2009
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Another vote for saving the fish here - Destroyers are more bother than they're worth and the aim is to stop troops and materiel moving around Every spread of torpedoes you fire at a destroyer is a tanker full of oil that makes it through to the Empire - My conscience has never given me the slightest grief over sneaking away from them
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#5 |
Chief of the Boat
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A destroyer isn't worth a torpedo but if you can't resist, aim for the bow then another half a ships length in front.
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#6 | |
Stowaway
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![]() Quote:
and if you are going to shoot a DD you only need one torp so 3 is wasteful and excessive, its rare to need more then one to sink a DD |
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#7 |
DILLIGAF
Join Date: Feb 2007
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Yes websters mod for this does work to eliminate the issue.
Webster???? Is that mod ok to use with RFB+RSRD???? I tried using ISP but it reduced submarine top speed.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#8 |
Swabbie
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I guess fire one at his stern (so he speeds up rather than reverses), and then a few along his path of acceleration at 10 degree intervals (though this would depend on how far away you are from him).
Down the throat is the best way, as someone posted. Make noise, head at him at flank, scope up, ping away at the ground/him, and then fire 3 at him when he's about 500 meters or so away; 1 straight down, and one 10 degrees either side. Nothing wrong with expending a few torps for one DD. That's a good exchange. |
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#9 | |
Stowaway
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just be sure to add my mod last in the order and there still might be a few of the new ships added to the game by RFB that may not have speeds adjusted by the mod because it was created for the ships found in the stock game. I also want to point out I tried to be realistic with my mod so DD still accelerate fast enough to get out of the way of a torpedo unless you reduce the distance to target so with DD its best to be within 1000 range and don't use the auto target aim spot unless the DD is stationary but if its under way then aim for the first bow gun so you are sure to get a hit because they will always try to speed up if they sight your torpedo |
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#10 |
Rear Admiral
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Not gonna take time to read all, but seems you have the right idea, that's how I do it and works for me, except I shoot by the wire, tad in front of bow, bow and MOT. If you use offset, sometime the spread is a lil wide..but you got close.
Obvious the first one is to hold him in place so the next two hit. Another thing, is you want all the torps to arrive together as quickly as possible so he can't take turns outrunning each one, fire fast as you can. Also there's math to it, but I guess at it, firing first torp slow speed, the next ones fast.... You may want to try from DTT at his stern if you can get in position and fire a spread.
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#11 | |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Quote:
If you're talking about the SAP [Ship Acceleration Physics] series, it was confusing, because the ship types were done piecemeal, and there had to be separate versions for plain RFB, and RFB + RSRDC. I don't think all the ships were ever finished, so you would have some work a certain way, and other not. |
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#12 |
Nub
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I've tried this a few times. Don't always nail it, and when I do I only curse if I'm low on torpedoes. But usually I'm right on the money.
In the interest of full disclosure, I use the stock SHIV Gold Edition on medium settings. Yes, the stock version: I'm lame, I know. But I really don't know much about modding, so baby steps here. I have a German-language mod installed, as I tend to use the (again stock) U-Boat campaign almost exclusively. That's as far as I've managed to get. I also use the "automatic targeting" option: I failed just about every math course I've ever taken, so I'm already disinclined to do it here. And to be honest, manually targeting isn't fun for me, and if the whole point of playing a game is to have fun, what sense does it make to apply an aspect of it that is anything but fun? Besides, while it's not "realistic" in that sense, if you think about it, weren't skippers usually on the periscope & one of their subordinate officers was the one doing all the trigonometry? Anyways, back on topic. My standard method for attacking ships is as follows: If it's a large, slow-moving vessel, aim amidships and all secondary shots are aimed closer to the bow If it's a large, fast-moving vessel, aim approximately where the bridge is and all seconary shots confined to the foc'sle, likewise approaching the bow. If it's a small, fast-moving vessel, get out of the way! Nah, jj ![]() In the first situation, I'll send a torpedo to the lead DD and do my best to hit wherever the inevitable tanker might be, for tonnage purposes. I try to time my shots to where the DD and my intended target go up as close to simultaneously as possible. If there is any disparity between the explosions, I try to make the DD the first one that goes. The reason for this is that it gives me a better chance to make my escape with the closest DD neutralized. In the third situation, I approach at an oblique angle from the DD's amidships line from behind, knowing that their sonar doesn't work behind them. I aim at the bow as close as I can get without passing it. Very rarely does this fail to work. If the DD doesn't move, his bow is destroyed & he's going down. If the DD picks up my torpedo coming to it, odds are not very good that he'll outrun it, in which case his engine room is destroyed and he sinks from the stern. I have a really interesting anecdote about a past game I played trying to recon Sydney Harbor with the Mk XLVIII Walther U-Boat, but I'll save that for another day. ![]() |
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#13 | |
Stowaway
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just thoughts on something to look into that might help you get better results |
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#14 | |
Stowaway
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its like a better less buggy version of the stock game with extra added content included like a large package of single missions to play for those who don't have the time or desire to get into long drawn out campaign missions aspects of the game |
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#15 | |
Rear Admiral
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