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Old 05-25-14, 04:35 PM   #1
Joefour
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Silent 3ditor

Hey Folks,

Could someone kindly steer me towards a good link to a Silent 3ditor download? I have looked at two so far and when I go to download the thing, my security software starts raising red flags and shooting off warning flares about viruses and malware. I want to get into the torpedo files and up the "impulse" numbers. I think the torps in SH3 are a bit underpowered, making Ketschmer's "One ship, one torpedo" maxim almost impossible to duplicate if the intended target is anything bigger than a coastal freighter, whether using magnetic pistol or impact, it doesn't matter. I compare the holes my torps make with some of those portrayed in photos of the real thing from WW II and there is no comparison. A square hit with a real german torpedo mangeled the hell out of the side of a freighter. Seems like I'm averaging about 1 torp per 2000 tons, usually but not always, even when I am pumping them into vital areas. You know, 300+ kilos of hexanite was nothing to sneeze at. Last patrol out it took 4 torpedoes to sink a T3 Tanker. Ridiculous. The only mod I could find for torpedo strength had no read-me so I have no idea what game it was intended for. Anyone have a solution or suggestion?
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Old 05-25-14, 05:31 PM   #2
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I can't believe we didn't already have a copy here at Subsim Downloads. I happened to have a copy and here it is!
http://www.subsim.com/radioroom/down...o=file&id=4489

Inside the zipped folder you'll find several tutorials, plus another zipped folder containg S3D itself. It's version 0.99. I don't know if Skwasjer did another after that. If he did let me know and I'll put it up in place of this one.
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Old 05-25-14, 06:36 PM   #3
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Default Silent 3ditor

Thanks for the help guys. I've got it installed now. I don't really see any tutorials other than a couple of read-mes and an html. I'll try to figure it out and get to modifying torp power.

P.S. I promise I won't manufacture any nuclear torpedoes.
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Old 05-25-14, 08:04 PM   #4
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Quote:
Originally Posted by privateer View Post
Grand Stander!!

What? If I hadn't spent time uploading and typing I would have posted several minutes before you. As it is, it was almost at the same time.

Quote:
I don't really see any tutorials other than a couple of read-mes and an html. I'll try to figure it out and get to modifying torp power.
In my link there are five animated tutorials giving a great amount of information. I doubt changing weapons power is among them, but others have done that exact thing. Do a search for 'Slightly Sub-Nuclear Torpedoes'.
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Old 05-25-14, 08:24 PM   #5
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Default WOW!

I jacked up the impulse from 2000 to 10000 and it suddenly got realistic. 1 torp under the keel at the fuel bunker stopped a C2 dead in her tracks. A second one set to impact in her hull blew her up. I have set up a single mission w/ the editor to do more testing to find a happy medium.
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Old 05-25-14, 08:26 PM   #6
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Quote:
Originally Posted by Sailor Steve View Post
What? If I hadn't spent time uploading and typing I would have posted several minutes before you. As it is, it was almost at the same time.


In my link there are five animated tutorials giving a great amount of information. I doubt changing weapons power is among them, but others have done that exact thing. Do a search for 'Slightly Sub-Nuclear Torpedoes'.
Thanks Steve, I'll go looking for those. Horidor!
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Old 05-26-14, 10:20 AM   #7
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Quote:
Originally Posted by Sailor Steve View Post
What? If I hadn't spent time uploading and typing I would have posted several minutes before you. As it is, it was almost at the same time.


In my link there are five animated tutorials giving a great amount of information. I doubt changing weapons power is among them, but others have done that exact thing. Do a search for 'Slightly Sub-Nuclear Torpedoes'.
Found 'em, Steve. I didn't realize there were two zipped files in that download. THANX!
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Old 05-27-14, 10:32 AM   #8
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Default Torpedoes

I think I've got the .sim and .zon values where I think they should be now. One well-aimed shot in the "red" vital area of a big ship and that baby is going down, especially if the sea is calm enough to use a magnetic pistol under the keel. Impact pistol may take an extra torp on the big ones.
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