![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
|
![]()
I am very familiar with the workings of the .cfg files and have my own custom fatigue model that I used with GWX (variation of the 8 hour model) for years. Recently reinstalled SH3 after a couple of years lay-off. Started a patrol (both with SH3 Commander and without) and found my crew would not accumulate fatigue. Rolled back all mods went with stock GWX (and the GWX stock fatigue model) and still no fatigue again with and without SH3 Commander - even tried some of the SH3 Commander Fatigue models to triple check. Nothing.
Went to my unmodded SH3 install (except for the No-CD fix posted here) and found my crew still does not fatigue. Before I do another uninstall/reinstall to try the stock .exe I wanted to check here first. Anyone else find the "No-CD" fix has broken the fatigue model? Or is their something else I am missing?
__________________
Theres nothing wrong with a little shooting as long as the right people get shot |
![]() |
![]() |
![]() |
#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Hi
Long before Steam came out I was playing SH3 and then there was a problem of too much fatigue. I fixed it then by editing files. Here is my solution that will likely work for you if you locate the named files in your SH3 folder. To cut your fatigue rates, edit your basic.cfg (BACK IT UP FIRST) and replace the following section with what you see below: Better yet, divide the FatigueStep by 10 and also the CoefFatigue by 10 to have fatigue work over a patrol rather than a shift. [CREW_0] ;SEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=10 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=0 [CREW_1] ;ABLESEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=11 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=20 [CREW_2] ;LEADINGSEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=50 [CREW_3] ;PETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.05 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=2 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=100 [CREW_4] ;CHIEFPETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.05 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=3 Hp=13 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=150 [CREW_5] ;CHIEFBOATSWAIN MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.05 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=4 Hp=14 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=200 [CREW_6] ;SUBLIEUTENANT MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.025 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=1.5 Hp=14 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=300 [CREW_7] ;LIEUTENANTJR MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.025 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=2 Hp=15 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=400 [CREW_8] ;LIEUTENANTSR MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.025 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=3 Hp=15 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=500 ; AND LATER IN FILE ADD Here are the modified values of the Basic.cfg plus a few notes.... The Compartment’s for the VIIB/VIIC boats are as follows: Comp1 = Radio/Sonar Room Comp2 = Command Room Comp3 = Diesel Engine Room Comp4 = Electric Engine Room Comp5 = Bow Torpedo Room Comp6 = Bow Quarters (Rest Area) Comp7 = Stern Quarters (Rest Area) Comp8 = Stern Torpedo Room Comp9 = Deck Gun Comp10 = Flak Gun Comp11/0 = Tower Watch [FATIGUE_COEF] ;comp 0 RegularFactor00=0.0035 SpecificFactor00=0.005 BadWeather0=0.01 ;comp1 RegularFactor10=0.0025 RegularFactor11=0.0025 SpecificFactor10=0.005 SpecificFactor11=0.005 BadWeather1=0.01 ;comp2 RegularFactor20=0.0025 RegularFactor21=0.0025 SpecificFactor20=0.005 SpecificFactor21=0.005 BadWeather2=0.01 ;comp3 RegularFactor30=0.0025 RegularFactor31=0.0025 SpecificFactor30=0.005 SpecificFactor31=0.005 BadWeather3=0.01 ;comp4 RegularFactor40=0.0025 RegularFactor41=0.0025 SpecificFactor40=0.005 SpecificFactor41=0.005 BadWeather4=0.01 ;comp5 RegularFactor50=0.0025 RegularFactor51=0.0025 SpecificFactor50=0.005 SpecificFactor51=0.005 BadWeather5=0.01 ;comp6 SpecificFactor60=-0.0025 SpecificFactor61=-0.0025 ;comp7 SpecificFactor70=-0.0025;slower/faster by resiliance of individuals?? SpecificFactor71=-0.0025 ;comp8 RegularFactor80=0.0025 RegularFactor81=0.0025 SpecificFactor80=0.005 SpecificFactor81=0.005 BadWeather8=0.01 ;comp9 RegularFactor90=0.0025 SpecificFactor90=0.005 BadWeather9=0.01 ;comp10 RegularFactor100=0.025 SpecificFactor100=0.005 BadWeather10=0.01 ;comp 11 RegularFactor110=0.0025 RegularFactor111=0.0025 SpecificFactor110=0.005 SpecificFactor111=0.005 BadWeather11=0.01 >>> That's it. Happy Hunting!
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three Last edited by raymond6751; 04-19-14 at 05:35 AM. Reason: end of file indicator added. |
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
High time compression makes fatigue updates stop. Is that something you have considered? It's the "When in 3D view" level in SH3 Commander that is the threshold, iirc.
|
![]() |
![]() |
![]() |
#4 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
|
![]()
Huh...I do not remember high time compression stopping fatigue accumulation before but, if so, then that certainly may be the problem. Obviously I test for fatigue by going to high time compression and then letting the sim run then stopping to check.
Thanks I will check it out and I hope you are correct- I have wasted many an hour on this one!
__________________
Theres nothing wrong with a little shooting as long as the right people get shot Last edited by U-Schultz; 04-19-14 at 07:20 AM. |
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
|
![]()
You are my hero sir!
You were absolutely correct about the "3D" time setting controlling fatigue accumulation. Just got back from setting the "3D" setting to 2048 and the crew got real tired real fast. Obviously I knew that in the old days but clearly forgot. Old age ain't so great... Many thanks! Now if you could only give 3 hours of my life back you would really be cool! And thanks for the fatigue model Raymond I will check it out.
__________________
Theres nothing wrong with a little shooting as long as the right people get shot |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
It may have taken 3 hours, but now it will be etched in your mind. You're welcome.
![]() |
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() |
![]()
raymond6751, do you know what the "RegularFactor" in compartment fatigue coefficients is used for? I recently started a thread about fatigue modeling which led me to this post: http://www.subsim.com/radioroom/show...=175645&page=2. It has a lot of information about how the parameters are used. But I still don't understand the use of the "RegularFactor." If you can shed any light on this, I'd sure appreciate it.
|
![]() |
![]() |
![]() |
#8 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Sorry, I don't know what that is. My only venture into the .cfg files was to play with the fatigue settings.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() |
![]() |
![]() |
![]() |
![]() |
#10 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
|
![]()
BigWalleye do you use SH3 Commander?
In the config files it explains somewhat what the terms mean. Just from memory the designer knew what one of the regular factors meant but was unsure of the other. I am just getting back into SH3 after a couple of years lay-off but I think one value is for the compartment while surfaced and the other while submerged...IIRC. If you do not have SH3 Commander I could post something here though it is a must have program.
__________________
Theres nothing wrong with a little shooting as long as the right people get shot |
![]() |
![]() |
![]() |
#11 | |
Sea Lord
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|