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#1 |
Nub
![]() Join Date: Apr 2014
Posts: 2
Downloads: 2
Uploads: 0
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[TEC] Torpedos Running in Circles
Hey,
entirely overwhelmed and intimidated newby to SH5 here. Loved subsims since ever, but well getting this game to work is daunting. Anyway, I use the Generic File patcher 1.0.161.0 with, among others "Fixed Torpedo circle runner chance calculation". Unfortunately, it seems that close to every torpedo is a circle runner for me, especially the electric ones. Some what similar to this here: http://www.subsim.com/radioroom/showthread.php?t=205517 So is this working as intended? There is a filepath mentioned in the "File" category, refering to a *.7z file. Best Theo P.S.: There also seem to be an aweful lot of duds. In fact only one torpedo hit with a magnetic detonator, contact fuses have so far been entirely inneffective, despite 90° shots. Ideas? |
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#2 | |
Count Dracula
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this mod solve the problem FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
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#3 |
Nub
![]() Join Date: Apr 2014
Posts: 2
Downloads: 2
Uploads: 0
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So what exactly do I need to do here?
I located the zip file. It contains five folders:
Do I need to paste all of these to my MOD folder and enable them with JSGME or only one? And if so which one? Also I am starting to believe I should have unzipped the "All the torpedoes modified for torpedoes failure patches (GenericPatcher add-on).z" file that came with the patcher and enabled it as a mod. Correct? Do I still need to do that, or does one of the above FX Updates fix that? I am yet to score a hit. All of my torpedos seem to be duds, even at 90° hits in calm weather. And half of the magnetics just explode somewhere. Somehow the hit chances seem to be off. |
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#4 | |
Count Dracula
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#5 |
Growing Old Disgracefully
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A warm welcome ‘Theokrat’ to the Subsim family.
![]() You will always find someone here to help you. ![]() Link to my SH5 post: ![]() STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804
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[tec] |
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