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Old 06-02-14, 01:31 PM   #1
Zosimus
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Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
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Default New to SH3

I've inherited the Silent Hunter 3 game with basically no docs. I used to play Silent Service back in the day (on my C64 if I recall correctly) and I loved it so I've been happy about the possibility of sinking my fair share of tonnage.

Since I have no docs of any kind, I'd really appreciate a run-down of the most useful shortcut keys. I've figured out "D" for dive, "P" for scope depth, and "S" for surface. I've even figured out that "Ñ" is for stop (the button just to the right of the L). Specific requests are: Is there a button for 1x time compression? When something interesting happens I want to hit something to go to real time. Currently I'm only hitting the scope or bridge icon to go there as that returns me to 1x. I'd also find a center-the-map hot key useful or anything else you can tell me.

Next, I must say that I'm having some serious problems with crew fatigue. My crew get tired very, very fast and so that's what led me to find this forum. Apparently most people just disable fatigue entirely and maybe that's what I should do but it just feels like... cheating. I can confirm that on 64x my crew doesn't get tired, but they don't rest up, either. So I've modified my basic.cfg file adjusting FatigueMax from 0.5 and 0.6 to 5.0 and 6.0 respectively. It's better, but I'm still having problems with my helmsmen. Obviously I can leave weapons and maybe even navigation empty. My thought was to take a 4-hour break to just let everyone sleep, but there are only two bunks for the lieutenants so they can't all rest at the same time. On the bright side with the mods I've made the guys no longer get the ! on their pics, but again that feels like... cheating. Suggestions?

The next problem is the weather. After the 6th day of all ahead 1 knot while we peer through the total downpour while cruising around my assigned patrol zone it gets tedious. I just can't sink ships in this weather. I can find 'em by hydrophone, figure out where they're going, and be there waiting for them. Unfortunately too often by the time I can see them they're about 100 meters off my keel–too close for torpedoes. I think the first sub doesn't have any guns. At that range pistols might work. Too bad we didn't bring any. Ooh that reminds me; if there's a hot key for crash dive that would be great because with no anti-aircraft guns it's dive, dive, dive.
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