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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2017
Location: Italy
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Hi everyone, I wanted to make a proposal, I'm looking for people capable of creating a game. In particular, I would like to propose to create a game of the same size as silent hunter 5 and 4 with the new Unreal Engine 4 graphic engine and with the novelty of adding the possibility of making a multicrew on the same submarine, what do you say? it can be done ? or is it just my wish? let me know if you agree
SamWaffen45 thank you so much !! ![]() ![]() |
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#2 |
Gefallen Engel U-666
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SamWaffen45!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Swabbie
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#4 |
Samurai Navy
![]() Join Date: Jan 2004
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Awesome! Why not??!!??
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#5 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community >SamWaffen45
Subsim <> How To Donate <> See The Benefits <> Support The Community Its a nice idea but where are you going to find the modder/s to do it?
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 |
Swabbie
![]() Join Date: May 2017
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in fact it would be a great idea with this new game to revolutionize the games on the submarines making it more interesting, unfortunately we need to find people who have the skills and interest to face this great project if anyone wants to offer it will welcome
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#7 | |
Swabbie
![]() Join Date: May 2017
Location: Italy
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![]() Last edited by SamWaffen45; 09-07-17 at 09:31 AM. |
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#8 |
Soundman
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To make a game like SH5 needs not modders, but a full-time dedicated team for maybe 3-4 years which is costly due to the nature of people needing to be paid to live their lives. The only possible exception to that would be to approach Ubisoft to arrange some licencing opportunity around the existing SH5 source code, data files and tool chain, but then you'd still need skilled coders and artists to update the title for today's technology.
There are examples in the industry where this has happened, but it needs the right people in both parties to forge such an agreement. Last edited by OldCoder; 09-07-17 at 06:51 PM. |
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#9 | |
Swabbie
![]() Join Date: May 2017
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