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Old 11-17-13, 01:22 PM   #1
jldjs
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Default Finding IJN carriers at Coral Sea

I used mission editor to find the location coordinates of the carrier force at Coral Sea. For example, on May 7, 0600 hrs, the map show the carriers should be at aprox 158.42E, 13.85S. So I'm on patrol, and arrive at those coordinates at that time, 0600, wait, but nothing happens. I'm in a Sargo, no radar, surfaced, but get no sonar alert. Tried again, this time at periscope depth, get no sonar alert. What am I doing wrong? Any advice as to how to get this force to spawn?
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Old 11-17-13, 03:59 PM   #2
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As far as I know, Task Forces, Merchants, or anything else that spawns from a "mission" file needs at least 20 Kilometers of distance between the Spawn Point and your sub position. Just sitting on the spawn coordinates, at the correct time, won't allow the spawn to initiate.

It's done this way so you never see the game make the AI forces from "thin air".

Try to intercept the TF after its spawn, some distance away from that point.
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Old 11-17-13, 06:15 PM   #3
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So, you're looking to win the war earlier, eh?
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Old 11-17-13, 06:57 PM   #4
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Nope, if so, I 'd have no reason to try and find the carriers at Midway!
It's just on my bucket list! Couple of years ago I found the invasion fleet, but couldn't find the carrier fleet, so I'm back at it!
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Old 11-18-13, 04:07 PM   #5
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I always seem to miss battles, the only time I ever seem to find flat tops is either harbor raiding Honshu and the occasional tf that suddenly comes crawling up my tailpipe from nowhere >.>
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Old 11-18-13, 04:17 PM   #6
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I always seem to miss battles, the only time I ever seem to find flat tops is either harbor raiding Honshu and the occasional tf that suddenly comes crawling up my tailpipe from nowhere >.>
You use any mods? If you're using stock most of the battles aren't even in the game. The few that are are horribly made. If you want a mod for the battles alone use Run Silent Run Deep the campaign.
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Old 11-18-13, 09:50 PM   #7
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What mods are you using. Not sure of the coordinates, but as long as your not sitting near the original spawn point, it should spawn when it comes in contact with you. It also depends upon the radius set, ships don't spawn exactly along the line if the traffic mods set a spawn radius.

The best place I find to ambush the group with RSRD is when it comes around San Cristobal. Just sit about 20 nms south of it and you should catch it.
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Old 11-19-13, 12:23 AM   #8
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I always seem to miss battles, the only time I ever seem to find flat tops is either harbor raiding Honshu and the occasional tf that suddenly comes crawling up my tailpipe from nowhere >.>
I've never seen any either. Since I don't go looking for them, that isn't really a surprise. I like the fact that they are out there *somewhere*, but I don't want to make them the centerpiece of my game.
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Old 11-19-13, 03:59 AM   #9
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I have played SH:IV for years and never, ever got this lucky. It's a bit like those of us that have never been to New York in SH:III. Oh and, at this very second, (as I type this I just received a missive from Der Fuhrer about Kursk) I am about 60km west of Lisbon; doing a '43 IXD2 run. Yes, I got SH:III and have been running GWX for about three months. Nothing like spending twenty minutes plotting the course of a vessel off the coast of Spain, in bad weather, only to discover that it's a gorram SCHOONER!

Anyway my career was fresh, first patrol, and it wasn't anything extravagant. Only problem is that my typical start is just after Pearl. It's rare that I begin past '42. So there I was -- Somewhere in the Pacific. I was staying submerged during the day and only running on top at night. I know it's probably a bit much at this point in the war but what the hell. Anyway, I was running at 2 knots around 95 feet and I pick up a contact.

A few minutes later it's clear that the "contact" stretches over nearly ten degrees. OK, it's a convoy. Well, let's start plotting their course. It very quickly becomes clear that the entire host is headed right for me. I maintain shallow depth, sparse use of the scope, and just drift at ~1 kt on silent running; as slow as I can go. After some time the "contact" continues to increase in noise and bearing. I've been glued to sonar for the past twenty minutes (realtime). After some time, judging by the insane S/N, I raise the attack scope for a quick peek. The escorts have passed me, a few of the light cruisers are just shy off the mark and here, dead center on the scope; is a Jap(anese) carrier.

I have played SH:IV practically since it came out. Vanilla first and then TMO up to the current version as of the last update. I have never been this close to an IJN carrier.

I lined up and blew my entire wad right at 'em. That big bastard sank within a few minutes and I was credited with ~44,000 tons.

Then it was get deep quickly and let the escorts try and sort it out. It wasn't too difficult to clear datum and "illude" (Bing knows but Google does not...odd.) the escorts. The rest of the patrol was uneventful but I will never forget that moment.

Last edited by Liquidx3; 11-19-13 at 04:13 AM. Reason: stupid formatting and paragraphs!
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Old 11-19-13, 09:44 AM   #10
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I don't quite remember the exact mod(s) I was using (I'm thinking it was TMO and its RSRDC companion) while on patrol along Japan's coast of one of its major ports. I picked up a sonar detection of a ship approaching, finding a lone Hiryu CV coming into range. No escorts, just the carrier heading for the mouth of the bay.

Needless to say, it never made it to port.

While out at sea, one of the tell-tale signs of a carrier near by, is when you get a heavy amount of plane flyovers. Its hard to guess just in which direction the carrier(s) may be, but take a chance and pick one or the other. Planes far from land mean only one thing.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
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Old 11-19-13, 09:54 AM   #11
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Planes far from land mean only one thing.
Single engines planes maybe. Some of those Emily and Mavis 4-engine flying boats had a staggering range in excess of 4,000 miles. Even the nimble Zero had a range of 1,930 miles with an external tank.

If Vals or Kates above then I'm thinking carrier in the neighborhood.
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Old 11-19-13, 05:09 PM   #12
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Originally Posted by CapnScurvy View Post
As far as I know, Task Forces, Merchants, or anything else that spawns from a "mission" file needs at least 20 Kilometers of distance between the Spawn Point and your sub position. Just sitting on the spawn coordinates, at the correct time, won't allow the spawn to initiate.
Good suggestion, so I tried that on 3 or 4 locations I got from viewing Carrier Div plot as viewed in Mission Editor, but to no avail. I still don't understand the time factor I guess. I equated my mission time with the times from the mission as viewed from the ME. But, my mission time is based on my base, right? Which is either PH or Surabaya. PH is 3 hours ahead, and Surabaya is 3 hours behind the time zone of the battle, Coral Sea. Tried that too but still could not find the Car Div.
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Old 11-20-13, 11:59 AM   #13
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Quote:
Originally Posted by CapnScurvy View Post
I don't quite remember the exact mod(s) I was using (I'm thinking it was TMO and its RSRDC companion) while on patrol along Japan's coast of one of its major ports. I picked up a sonar detection of a ship approaching, finding a lone Hiryu CV coming into range. No escorts, just the carrier heading for the mouth of the bay.

Needless to say, it never made it to port.

While out at sea, one of the tell-tale signs of a carrier near by, is when you get a heavy amount of plane flyovers. Its hard to guess just in which direction the carrier(s) may be, but take a chance and pick one or the other. Planes far from land mean only one thing.
Realistically you simply observe where most of the planes approach your location from, chances are the carrier would be in that direction
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Old 11-20-13, 12:13 PM   #14
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Good suggestion, so I tried that on 3 or 4 locations I got from viewing Carrier Div plot as viewed in Mission Editor, but to no avail. I still don't understand the time factor I guess. I equated my mission time with the times from the mission as viewed from the ME. But, my mission time is based on my base, right? Which is either PH or Surabaya. PH is 3 hours ahead, and Surabaya is 3 hours behind the time zone of the battle, Coral Sea. Tried that too but still could not find the Car Div.
By the time the Coral Sea battle happened shouldn't Surabaya have been already been captured?

Last edited by Admiral Halsey; 11-20-13 at 12:45 PM.
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Old 11-20-13, 01:29 PM   #15
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By the time the Coral Sea battle happened shouldn't Surabaya have been already been captured?
Yes. But I started this mission from Surabaya, and then received the msg that Surabaya was captured and was re=based to PH. So, what is the base time for the game as I play it, since I have not yet gone back to PH. I rearmed at Brisbane and "hung around" so I could get into the Coral Sea battle. If only I could find the IJN Car Div
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