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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
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I was hoping someone with a more in-depth knowledge of SH3 and GWX 3.0 could tell me more about how the AI operates ships.
Basically, I have a lot of experience of being chased by planes after escaping a convoy, of destroyers coming after me and even running into the same ship (Nelson) twice on one patrol, three weeks apart. I'd like to know a little more about the mechanics of how the game manifests real life effects. I've always wondered if there was a 'draw distance' around the boat that randomly puts in ships as you approach an area, or is it a bit more complex? I have tried reading the f-ing manual and looking through some of the notepad files, but being a bit of a Luddite this has failed to get me anywhere. If anything asking this question makes me appreciate all the more the efforts of the modders and the knowledge/helpfulness of the community at large, so thanks to all of you chaps and ladies for what you all do, as always ![]()
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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#2 |
Captain
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I don't know the answers, but your questions are certainly ones I have wondered about over the years.
Thanks for asking. ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
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I guess the question for me isn't how clever is the AI, but how much does the game model higher HQ events outside the sensory range of my U-Boat? It was pretty common by late 1943 to 45, for a hunter-killer group (if available) to be dispatched to the site of a recent U-Boat kill, or even a U-Boat radio intercept and attempt to find and box the U-Boat in. But I'm never sure if the reason I run into one is because of a previous deed, or it's just that the sim environment is spawning ASW forces at an unholy rate by 1944.
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#4 |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
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I was trying to make a punchy title for the forum, but that is my problem/question in a nutshell, much better put than by me.
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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#5 |
Bosun
![]() Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
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I do know that merchants can radio in help. Just today I was attacking an Empire Freighter and he called in a PT boat to assist him. I have also had fighter-bombers show up in the midst of me attacking a merchant. I also had a merchant yesterday notice the bubble stream from my torpedo, and turned at the last second. The torpedo still hit, but that is the first time that has happened to me.
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Life is a matter of luck, and the odds in favor of success are no way enhanced by extreme caution. - Erich Topp |
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#6 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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The AI is not the best but it is still pretty good for the time the game was made. the AI does radio for help snd I have had ships come after me after damaging a ship but often the ships radioed in go to the damaged guy first (you can use this to your advantage if you are trying to sneak somewhere. As for suspcion it dependes on what it is. If you hit a ship they will search for you but they may not spot you so I am going with spotted or not. without the SDK it will be difficult to accuratly answer and fix these AI behaviors
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#7 |
Chief of the Boat
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The AI question is one many have pondered over the years but suffice to say...it is good enough to bring your career to an end should you take uncalculated risks.
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#8 | |
Planesman
![]() Join Date: Nov 2012
Posts: 183
Downloads: 49
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