SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-13, 03:35 AM   #1
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default Recharge batteries

Is the rate of recharging batteries dependant on sub speed setting (e.g flank)?

How to maximise recharge time?
Bathrone is offline   Reply With Quote
Old 05-13-13, 03:48 AM   #2
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default HIGHLY CHARGED

Hi Bathrone
There are orders to stop charging the batteries and I have noticed that my maximum speed drops a few knots while the batteries are being charged which is not good if you need that extra bit of speed to reach an intercept point.
Best wishes Peter
THEBERBSTER is offline   Reply With Quote
Old 05-13-13, 03:51 AM   #3
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Ah yes quite true but not what I was asking Ofcourse the speed drops when charging cos one diesel goes to the generator not the propellor

What Id like to know is if higher speeds charge the batteries faster or if I just go dead slow theyll charge at the same rate
Bathrone is offline   Reply With Quote
Old 05-13-13, 04:00 AM   #4
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,087
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Bathrone View Post
Ah yes quite true but not what I was asking Ofcourse the speed drops when charging cos one diesel goes to the generator not the propellor

What Id like to know is if higher speeds charge the batteries faster or if I just go dead slow theyll charge at the same rate
I think so. Higher RPM should charge batteries faster. Didn't test it really in game, but it seems to me...
Fifi is offline   Reply With Quote
Old 05-13-13, 05:42 AM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Bathrone View Post
What Id like to know is if higher speeds charge the batteries faster or if I just go dead slow theyll charge at the same rate
It shouldn't matter. the diesel charging the battery always runs at full speed, just for that purpose. In SH3 you could look at the guages and see one diesel running at slow speed (or whatevery you set it for) while the one doing the charging raced as fast as it could go. It should be the same in SH5.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-13-13, 08:32 AM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Sailor Steve View Post
It shouldn't matter. the diesel charging the battery always runs at full speed, just for that purpose. In SH3 you could look at the guages and see one diesel running at slow speed (or whatevery you set it for) while the one doing the charging raced as fast as it could go. It should be the same in SH5.
This is how the engines code of SH5 is working. When recharging batts the starboard engine is set to ahead flank (or is it the port engine?) while it's disconnected from the shaft.

I've thought about adding a new command to the game - extreme battery recharging. This would allow both engines to recharge batts at the expense of no propulsion Could be quite handy sometimes.

Also thought about adding another new command to game - one that would allow the electric engines to be coupled to the diesel engines when at ahead flank for a little more knots.
TheDarkWraith is offline   Reply With Quote
Old 05-13-13, 11:06 AM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
I've thought about adding a new command to the game - extreme battery recharging. This would allow both engines to recharge batts at the expense of no propulsion Could be quite handy sometimes.

Also thought about adding another new command to game - one that would allow the electric engines to be coupled to the diesel engines when at ahead flank for a little more knots.
Cool ideas, but were them realistically feasible in RL?
gap is offline   Reply With Quote
Old 05-13-13, 11:23 AM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by gap View Post
Cool ideas, but were them realistically feasible in RL?
I know the coupling of electric engines to diesel engines was used for emergency situations or to gain a few knots of top speed. As far as the extreme battery recharging goes I have no idea. One would think that they could do this and probably did when they needed batteries recharged quickly. If someone can find documentation of this being used that would be great. It wouldn't hurt to add it to the game - user would have option whether they wanted to use it or not.
TheDarkWraith is offline   Reply With Quote
Old 05-13-13, 01:15 PM   #9
U-Falke
Gunner
 
Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I know the coupling of electric engines to diesel engines was used for emergency situations or to gain a few knots of top speed. As far as the extreme battery recharging goes I have no idea. One would think that they could do this and probably did when they needed batteries recharged quickly. If someone can find documentation of this being used that would be great. It wouldn't hurt to add it to the game - user would have option whether they wanted to use it or not.

Hey bud

Do you know any possible way to mod a reductio of recharge times from 12 hours to sh3´s 4-6h?
U-Falke is offline   Reply With Quote
Old 05-18-13, 05:39 AM   #10
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

The game with the usual suspects of mods doesnt portray this. While recharging batteries both engines display what the speed is set to not one of them on ahead flank and the other set to what the speed is set too
Bathrone is offline   Reply With Quote
Old 05-18-13, 07:30 AM   #11
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Bathrone View Post
The game with the usual suspects of mods doesnt portray this. While recharging batteries both engines display what the speed is set to not one of them on ahead flank and the other set to what the speed is set too
It's not correct..
As you can see in the picture - battery level is 88, so batteries are recharging.. starboard engine's tachometer shows high rpm i.e. ahead flank, port engine's tachometer shows low rpm i.e. ahead one third i.e. ordered speed..

__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel

Last edited by volodya61; 05-18-13 at 07:48 AM.
volodya61 is offline   Reply With Quote
Old 05-18-13, 10:13 AM   #12
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by gap View Post
Cool ideas, but were them realistically feasible in RL?
Quote:
Originally Posted by TheDarkWraith View Post
I know the coupling of electric engines to diesel engines was used for emergency situations or to gain a few knots of top speed. As far as the extreme battery recharging goes I have no idea. One would think that they could do this and probably did when they needed batteries recharged quickly. If someone can find documentation of this being used that would be great. It wouldn't hurt to add it to the game - user would have option whether they wanted to use it or not.
I agree, it should work that way. The only question is whether they designed it that way. They should have, but did they?

So I had a look at the original reports from the captured U-570 and found some surprising facts:

Quote:
The drive is direct connected diesel. The chief engineer stated that switching arrangements are provided so that one engine can drive its own propeller direct, and, with its motor operating as a generator, drive the other propeller by electric drive.
-Section II - C - 1 - General
http://www.uboatarchive.net/U-570ONIReport.htm

This would imply that while recharging both propellers would still be turning. If the starboard engine was recharging the batteries that propeller would be turned by the starboard motor, from electricity supplied by the port engine. Would this mean the port engine would have to run a little faster than normal to drive both propellers?

The above is from the American report, and doesn't say whether both engines can charge the batteries.

I couldn't find anything in the British Report that said anything about whether both engines could recharge the batteries or not.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-18-13, 09:39 PM   #13
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Thanks for that Volodya, nice to see it can work. So I unset all my mods and deleted my SH5 documents folder and tried it again. Now its working, must have been some sort of mod induced soup.
Bathrone is offline   Reply With Quote
Old 10-22-13, 08:33 AM   #14
Scurvy Dawg
Swabbie
 
Join Date: Apr 2007
Posts: 12
Downloads: 16
Uploads: 0
Default UI Mod?

Quote:
Originally Posted by volodya61 View Post
It's not correct..
As you can see in the picture - battery level is 88, so batteries are recharging.. starboard engine's tachometer shows high rpm i.e. ahead flank, port engine's tachometer shows low rpm i.e. ahead one third i.e. ordered speed..

What UI mod is being used in this screens hot?
Scurvy Dawg is offline   Reply With Quote
Old 10-22-13, 08:44 AM   #15
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Scurvy Dawg View Post
What UI mod is being used in this screens hot?
NewUIs by TDW - http://www.subsim.com/radioroom/showthread.php?t=166093
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.