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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Is the rate of recharging batteries dependant on sub speed setting (e.g flank)?
How to maximise recharge time? |
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#2 |
Growing Old Disgracefully
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Hi Bathrone
There are orders to stop charging the batteries and I have noticed that my maximum speed drops a few knots while the batteries are being charged which is not good if you need that extra bit of speed to reach an intercept point. Best wishes Peter |
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#3 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
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Ah yes quite true but not what I was asking
![]() What Id like to know is if higher speeds charge the batteries faster or if I just go dead slow theyll charge at the same rate |
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#4 | |
Navy Seal
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#5 |
Eternal Patrol
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It shouldn't matter. the diesel charging the battery always runs at full speed, just for that purpose. In SH3 you could look at the guages and see one diesel running at slow speed (or whatevery you set it for) while the one doing the charging raced as fast as it could go. It should be the same in SH5.
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#6 | |
Black Magic
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I've thought about adding a new command to the game - extreme battery recharging. This would allow both engines to recharge batts at the expense of no propulsion ![]() Also thought about adding another new command to game - one that would allow the electric engines to be coupled to the diesel engines when at ahead flank for a little more knots. |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Black Magic
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I know the coupling of electric engines to diesel engines was used for emergency situations or to gain a few knots of top speed. As far as the extreme battery recharging goes I have no idea. One would think that they could do this and probably did when they needed batteries recharged quickly. If someone can find documentation of this being used that would be great. It wouldn't hurt to add it to the game - user would have option whether they wanted to use it or not.
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#9 | |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hey bud Do you know any possible way to mod a reductio of recharge times from 12 hours to sh3´s 4-6h? |
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#10 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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The game with the usual suspects of mods doesnt portray this. While recharging batteries both engines display what the speed is set to not one of them on ahead flank and the other set to what the speed is set too
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#11 | |
Ocean Warrior
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As you can see in the picture - battery level is 88, so batteries are recharging.. starboard engine's tachometer shows high rpm i.e. ahead flank, port engine's tachometer shows low rpm i.e. ahead one third i.e. ordered speed.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-18-13 at 07:48 AM. |
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#12 | ||
Eternal Patrol
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So I had a look at the original reports from the captured U-570 and found some surprising facts: Quote:
This would imply that while recharging both propellers would still be turning. If the starboard engine was recharging the batteries that propeller would be turned by the starboard motor, from electricity supplied by the port engine. Would this mean the port engine would have to run a little faster than normal to drive both propellers? The above is from the American report, and doesn't say whether both engines can charge the batteries. I couldn't find anything in the British Report that said anything about whether both engines could recharge the batteries or not.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Thanks for that Volodya, nice to see it can work. So I unset all my mods and deleted my SH5 documents folder and tried it again. Now its working, must have been some sort of mod induced soup.
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#14 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 16
Uploads: 0
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What UI mod is being used in this screens hot?
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#15 |
Ocean Warrior
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NewUIs by TDW - http://www.subsim.com/radioroom/showthread.php?t=166093
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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