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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2013
Posts: 24
Downloads: 10
Uploads: 0
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What realism settings does everyone typically use? And how do you fair in patrols, tonnage? I typically have 59% realism with limited fuel, dud torpedoes, manual targeting, map contact, weapon officer, and event camera unchecked.
Last edited by SinStar87; 10-21-13 at 12:59 AM. |
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#2 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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I do all 100%
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#3 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I play NYGM which states I have 100 % difficulty even though I've left the external views on for checking the effects of all these great new mods. I usually get around 20000 - 25000 GRT per patrol. I don't care that much about tonnage now. Instead I go for a combination of safety and at least one badly damaged or sinking ship after every convoy attack. I'm happy when I manage to sink a ship during a nightly surface attack and get away on the surface without being detected. When I get caught I kick myself while crash diving.
I'm currently learning and practicing basic maneuvering board techniques and thinking of learning how to use the sextant and taking account of the drift caused by the wind. I also have a goal of experimenting with a kind of escort trap where I could have a decent chance of ambushing a convoy flank guard in relative safety. With H.sie's torpedo failures and manual targeting I find sinking escorts very difficult for me.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#4 |
Machinist's Mate
![]() Join Date: Jul 2004
Posts: 126
Downloads: 77
Uploads: 0
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when playing a game of silent Hunter with GWX I have all the game files set for true. I've copied the game MAP, in great detail. After checking my position on the game map I Mark that position on the map that I have made ,outside the game. I play the game and if I survive I then try to return to one of the submarine bases nearest my position
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#5 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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I play with %97 realism for the moment. Event camera is left on to observe how successful my Manual Targeting was. For the beginning I can recommend you to check limited CO2, Fuel, 0xygen, Batteries etc.. Just left Automatic Targeting on. It all depends what you except from Silent Hunter 3 and how you enjoy it.
If you enjoy achieving thing while being closest to reality, then go for manual targeting, h.sie's hardcoded fixes and other realism mods. (If you want to feel what ubooters or submariners felt during war then max the volume and try to command you sub from command room on TC= 1 while depth charges explodes) If you enjoy more in arcade style, continue with automatic targeting and other super sub mod.
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#6 |
Watch
![]() Join Date: Oct 2013
Posts: 24
Downloads: 10
Uploads: 0
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I like challenge but when I had 4/5 of my torpedoes detonate early time and again that was it for me with dud torpedoes, fuel was annoying, I don't mind co2, air, and battery and they add to the challenge since they can reach danger when surfacing is a horrible idea. I don't think I'll ever be hard core enough for manual aiming as my norm.
Last edited by SinStar87; 10-21-13 at 02:17 PM. |
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#7 |
Chief of the Boat
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Play it at the realism setting your most comfortable with.
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#8 |
Stowaway
Posts: n/a
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All realism options checked except for Map contact updates and Weapon Officer assistance so it's 94%.
Additional mods:
41-43: I have never went over 25,000 with a VII against a convoy, though a Type IX patrol to the U.S. East Coast or the South Atlantic is very likely to bring better results. 43-45: What's a GRT? Returning to port in one piece is already a great success, imho. |
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#9 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Fuel should be the least of your worries, since GWX gives you enough for at least 75 days in the VIIC.... in real life, U-boats did not go tearing around the ocean at flank speed looking for stuff.
As for my gameplay: I am only just getting the hang of manual targeting, so I tend to practice that in single missions, or throwaway careers, rather than my serious careers. Other than that, I check everything except the outside camera -- yes, I like the eye candy, and no I do not use it tactically. I go directly to my assigned grid at economy speed, and while sailing out I engage only with ships of 5K tons and over (on the assumption BdU would prefer I arrive on station with my torpedoes, but would not want me to pass up a major merchant or capital ship). Once on station, anything goes. I stay on station 14 days. At 14 days, if I have fewer than five torpedoes, I head home, again in economy speed. If I have more than five or more, I used coin tosses to decide a) stay on station another 7 days, b) head for a replenishment ship (if within 7 days sail), or c) go back home. Usually, therefore, I am out for at least 28 days, and often 45 or so. If I get sent to a replenishment ship, it might be 90 days before my crew gets back to home base. 39 through early 41, I count any patrol with under 30K a real disappointment, and over 60K with great joy.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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