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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Hey fellow salts....
I am returning to the game after a couple of years away... and whoa did I embarrass myself in the stock game Naval Academy just now! Just a little rusty... Anyway, I used to run SHIII with GWX and SH3 Commander, and usually a few minor mods. Just wondering: 1) I don't see anything particularly "new and shiny" from what I have read, but a lot can happen in two years. Any must-have mods or fixes? I am particularly interested in must-have GUIs. 2) Are we still dying like flies in 43-44? I am bound and determined, before I forever leave this game, to take a career through to 45 in GWX, Finally, I see some familiar names here, and some new ones. Glad to be in your company.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Welcome back
![]() 1. I don't think much has happened in the GUI field for some time. U-HAHD looks stunning but is incomplete yet. If you like U-boat history try JFO (Just Follow Orders) mod. That mod can totally change the way one plays SH3 - the mod gives you the most important orders that BdU actually gave at the historical dates too. Then it's up to you if you decide to follow them. 2. I think 43-44 is even worse now as Rubini and Stiebler have modded air torpedoes (FIDO) into the game and this means the aircraft start dropping homing torpedoes on you after some date in 1943. There are a lot of exciting projects around too and I'm pretty sure the wolfpack action that we now have with H.sie's hardcode fixes get even better after the recent breakthrough on .act files by backer. |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Many thanks, Sublynx. Just that alone is enough to make me start digging. Had no idea about the h.sie stuff.
Keep it coming, fellow boaters.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Chief of the Boat
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You should find most everything in the downloads section.
Welcome back to the surface Kaleun ![]() |
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#5 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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welcome back...it always makes me smile when people drift back after a couple of years...there must be something in the mix!
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#6 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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BE MORE AGGRESIVE!!
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Hanging on in quiet desperation is the English way... |
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#7 |
Eternal Patrol
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There's a name I remember! Welcome home, DR!
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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GWX + SH3Commander is a solid base for playing. I strongly recommend you to install h.sie's V16B1 patch over it, it gives your game many new mods like wolfpack mod for instance. Now you can install other goodies for better graphics, real war conditions and other features making this game superb:
GWX - 20km Atmosphere (Unofficial Mod) Foam 512x512 New_clearsky_clouds OLC's Modified Searchlight Beams for GWX3 SH4StyleFlags_GWX Sobers 3D waves Sub Image mod TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo damage Final ver2.0 WAC4.1 SubPen_animated_18.02.2010 Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Wooden_Lifeboats_Mod_1.1 Rbs1_SH4_Effects_GWX_30_71 Rbs10-enhancedoilexplosion GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Merchant_Fleet_Mod_3.2 Unofficial_rockets_fix_GWX3.0 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships MFM3.2 displacement correction mod. Instead of GWX 20km Atmosphere environmental you can try MEP v4.2 or SH-5 Water for GWX 3. If you wanna try new GUI you can choose from these: MaGUI Final, OLC Gold MkIId, Hitman GUI, Rafael DSK GUI, ACM-GUI Reloaded - h.sie's Edition V1.15 and hsGUI v3.1. The most popular is probably MaGUI Final now. SH3&GWX is like wine, the older the better. Good hunting Kaleun! |
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#9 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Thank you all! And thanks for the comprehensive rundown, Jaxa.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#10 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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You are welcome
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#11 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#12 |
Stowaway
Posts: n/a
Downloads:
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Considering doing the same, myself. Looks like I have a lot of downloading to do.
Damn storms out here occassionally knock out my internet, playing War Thunder without a connection is next to impossible. |
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#13 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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My advice is simple, grids AM 51 AM 52 and AM 02 are where you wanna go if you want to find kills w/o having to look all over the freaking atlantic >.< lol
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#14 |
Swabbie
![]() Join Date: Sep 2013
Posts: 13
Downloads: 7
Uploads: 0
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I'd recommend MaGui http://www.subsim.com/radioroom/showthread.php?t=166320
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