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Navy Seal
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This is a mod I created for myself and decided to share.
The goal of this mod is to recreate to the torpedo issues, mainly the faulty magnetic detonator in a more accurate manner.The game by default bases premature detonations on wave height, my mod does not, there is a percentage set that is random.I have used this mod a bit, there are times I get one or two premature explosions out of 24 torpedoes, there are times I get 10 or more, it is random and depends on luck more than anything.I feel this is more accurate as some skippers had no or very few prematures on patrols, then on others had quite a few. The dud rate and angles affecting duds were also adjusted for realism.Angles matter, a lot. Torpedoes will have a chance to run deep the entire war as the problem was never completely resolved.Although they stopped running 10-12 feet deeper than set after fall of 42 some did still run a few feet deeper, there is a moderate chance of this occurring from late 42 on, when before the major depth setting issues exist as they did. Key dates were adjusted. Magnetic detonator is disabled as of 24 July 1943(per history) and dud issues are not fixed until late September 1943, after september 43 you should not see anymore duds.Note:For boats operating out of Fremantle, magnetic detonators were used until 20 January 1944.For Fremantle boats prior to 20 January 1944, use this mod:http://www.subsim.com/radioroom/showthread.php?t=206668 The Mark 18 has a few bugs until 1 January 1944, early models used in 1943 had depth keeping and gyro issues. Circles runs are slightly more likely to occur on Mark 14 and Mark 18 as they happened more than they do in the game, so watch out. Adjusted gyro errors to happen slightly more, so may see a torpedo take a wild jog ahead or behind target sometimes, this is set for all torpedoes, minus the cutie homing torpedo. This mod will definitely cut your tonnage down before late 43 and cause you to ![]() This mod is made for TMO and RSRD, may work with others but not sure as these are the only big mods I use.Feedback appreciated, enjoy. http://www.subsim.com/radioroom/downloads.php?do=file&id=4157 Last edited by Bubblehead1980; 08-16-13 at 07:54 PM. |
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