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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Hi guys,
A very simple and small mod to change the number of days spent in port between patrols. For use with JSGME gives a choice of 1 day in port 7 days in port 14 days in port 28 days in port 35 days in port 42 days in port Just make sure you enable it before docking or it wont take effect until the next patrol if enabled while allready in bunker. I got anoyed at allways missing the scapa flow mission being stuck in port then the mission expiring before I could get there as there is only a five day window wich can be missed. Or having to wait for the next objective to become avialable if you have a lucky patrol and "SINK THEM ALL" completing an objective early. You can enable or dissable anytime no new campain needed for mod to work. Comes with instructions just need to unzip post questions here DOWNLOAD LINK http://www.gamefront.com/files/23326...n+Port+Mod.rar I dont think anybody else has released a mod like this and anyone is wellcome to do with it as they please excepting malicious things. Enjoy Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#2 |
Count Dracula
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there is a mod like that take a look here
http://www.subsim.com/radioroom/down...o=file&id=3388 also the 2 one it's welcomed ![]()
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#3 |
Chief
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Well interesting, I've not done the scapa flow mission yet
and want to. So you have 5 days to get there sink all ships n get back to port? Wow not easy since a loadout will not carry enough torps to sink them all. Especially since last time I was there, I found 2 ark royals and the HMS Hood plus a couple of Lite Cruisers. |
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#4 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Ill Clarify. You dont need to sink all the ships in scapa flow to complete the mission just one capital ship. The mission is actualy called "breaking the fortress" I beleive and is at the start of the game or One of the first couple of missions. You only need to get from to base and sink a capital ship within the 5 days but ive found myself on patrol had the mission objective come up , go to port to load up but when you put to sea again its too late the mission has left the objectives list because you were stuck in port for two weeks , the stock value of days spent in port. My idea is as soon as you see Breaking the fortress objective come up save your game enable my 1 Day in port mod , reload game , head to your home base asap and dock or end patrol. Now in the bunker select the mission "breaking the fortress" or the scapa flow mission as I called it in the previous post then set off to sea. You should still have time to get there before the time is up. You only need to sink one capital ship before the expirery date once youve done that it doesnt matter how long it takes to get back to home base. Now before someone corrects me on all this there is an exception to what ive said. You dont have to return to port and select the Breaking Fortress mission once it apears on your objective list. You can abandon what your doing go straight to scapa sink a capital ship and be awarded the mission progress but you would be lucky to have a full loadout. You can do this with any objective but im not sure if this only aplies to the OPEN HORIZONS mod. Im sure as you play further into the campain you will find other uses for this mod like the ability to get in more patrols when time is limited and your behind on your tonnage goals. Or the ability to skip ahead if you are ahead in tonnage. Personaly I like to do patrols that have an objective rather than swaning around picking cherries. It depends on personal taste and how your game is modded. Thats the great thing about SUBSIMS SH5 mod section its all there for people to pick and choose from. hope this clears up what I ment. Good Hunting stew
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Captain Stu from Down Under , Down Under ![]() |
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#5 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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Suggestion: put the mod file into the subsim-download section.
Mod is good to have for u- boat after he conducted short 4 hour last final sea trial and to be declared ready = 1 or 2 days in port to load proviant, fuel & weapons.
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Robert Schmidt, LTJG U-43 Last edited by LemonA; 05-20-13 at 06:47 AM. |
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#6 |
Ocean Warrior
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Similar mod created by Trevally is already in the D/L section..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Im not sure how to add downloads to subsim. There does seem to be some interest in it as its been dowmloaded 6 times in less than 24hrs. As I said in first post im happy for anyone to use or add to the mod and have no problem with anybody uploading a copy to subsim downloads section. stew
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Captain Stu from Down Under , Down Under ![]() |
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#8 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Sorry didnt know about that. Maybe my version can be the "Dummies Version" as there is no manual editing required and you have the option of 1 , 7 ,14 ,28 , 35, or 42 days at a click of the mouse. stew
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Captain Stu from Down Under , Down Under ![]() |
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#9 |
Ace of the deep .
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Nice mod , thanks .
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#10 |
Navy Seal
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With OHII v2.1, such mod could be useful, but with OHII v2.2 we get enough time to do the Scapa mission (because from new Memel base, the Dantzig bay mission (hence Baltic mission) is quickly done)
Don't know yet for others campaign though...
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