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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello,
I made a new model of the Tribals: ![]() In-game: ![]() DL: http://www.mediafire.com/file/etscgs..._Tribal_mod.7z This mod replaces stock NDD_Tribal. ![]() the Frog |
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#2 |
SUBSIM Newsman
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Nice pictures!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Silent Hunter
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Pennant numbers and proper rigging? I'm in heaven!
![]() I had been wishing for pennant numbers on naval ships for a long time - very glad to see attention to detail. |
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#4 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Downloaded as I was typing.
Nice work Thank you , the frog ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Dear lord, this is beautiful. Installing now.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#6 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Splendid
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U-552 Tiger IDF |
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#7 |
Silent Hunter
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If you have plans to create models of any new ships, please let me know! I am working on a SH4 WWI mod (see my signature for the link), and if you are making models of ships that saw service in both world wars, like the V & W destroyers for example, I could convert them for Silent Hunter 4. I would make sure to give you credit. Thanks!
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#8 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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iambecomelife,
the pennat number (also across the stern) works the way as markings on airplanes. So, no big achievement. I guess, you're using that method also for your WWI destroyers. The rigging is that until mid-1941, before the aft mast was removed. I am thinking of doing the V&Ws and modified Ws (in their WWII disguises) but the only results so far are models of some guns and torpedo lauchers. |
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#9 |
Eternal Patrol
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Lovely. Simply lovely.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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did i die and go to heaven?
great work ![]() |
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#11 | |
Silent Hunter
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![]() Quote:
![]() The pale - colored skin is gorgeous; I always liked the way they looked with it. IIRC that was how they looked earlier in the war, before getting darker camoflage? ![]() |
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#12 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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If I remember right, the pennant number's flag superior of the Tribals was "L" from time of commission until autumn '39; it then changed to "F", and finally to "G" in '41.
Cossack (L03) served with the 1st Destroyer Flotilla in the Mediterranean Sea. Accordingly, she was in 507C light grey ("Mediterranean Grey"). When called back for service in home waters in September '39, she changed for the grim 507A dark grey ("Home Fleet Grey"). So, in summary, likely the picture was taken before the war ![]() I gave the 507C coat to Afridi ... |
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#13 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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I noticed lots of skins in the main folder, but the most I've seen in the game is three. Is there a limit to the number of skins the game can use, or can I just drop in as many skins as I want?
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#14 |
Silent Hunter
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Beyond a certain number of skins the game will start to repeat textures, no matter how many skins are available; I think the maximum number is about a dozen skins per ship model. Not sure if anyone has figured out a way around it, apart from cloning the ships with pack3d or S3ditor.
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#15 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Just the man I wanted to talk to!
I was messing around with your MFM mod and I noticed that some of the ship classes seemed identical to my untrained eye (T01A, T01X, etc). Each one has four or so skin files, but I wondered if they could be consolidated (or maybe, you have those ships appearing at different dates, to allow for variation over time?).
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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