SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-03-13, 09:00 PM   #1
Kelly621
Officer
 
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
Default Qship's don't play nice!

A few weeks back I ran across Jimbuna's Qship mod and a second mod called Q Ship mod for GWX - Reloaded ( slightly modified from the original) on one of my mod archive DVd's. For some reason I had never tried the Q Ship mod so I loaded it up and made the changes needed in Sh3Commander.

I had forgotten about it and several patrols later (this evening) I finally ran into one at night. It almost ended my current career on the spot. I attacked on the surface putting one torpedo into the "merchant" and decided to finish her off with the deck gun. About the time I got off my third round all hell broke out. My deck gun was destroyed with one gunner dead the other two wounded. The Watch officer was also wounded. I crashed dived, but before getting to a safe depth the attack scope was destroyed, I had heavy hull damage with minor flooding. Talk about an adrenaline rush

Jimbuna thanks for a great mod even though it took me a few years to get around to trying it

Kelly621
Kelly621 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.