SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Qship's don't play nice! (https://www.subsim.com/radioroom/showthread.php?t=203502)

Kelly621 04-03-13 09:00 PM

Qship's don't play nice!
 
A few weeks back I ran across Jimbuna's Qship mod and a second mod called Q Ship mod for GWX - Reloaded ( slightly modified from the original) on one of my mod archive DVd's. For some reason I had never tried the Q Ship mod so I loaded it up and made the changes needed in Sh3Commander.

I had forgotten about it and several patrols later (this evening) I finally ran into one at night. It almost ended my current career on the spot. I attacked on the surface putting one torpedo into the "merchant" and decided to finish her off with the deck gun. About the time I got off my third round all hell broke out. My deck gun was destroyed with one gunner dead the other two wounded. The Watch officer was also wounded. I crashed dived, but before getting to a safe depth the attack scope was destroyed, I had heavy hull damage with minor flooding. Talk about an adrenaline rush :o

Jimbuna thanks for a great mod :up: even though it took me a few years to get around to trying it:)

Kelly621

VONHARRIS 04-04-13 12:01 AM

Well , this is what Qships were supposed to do.:D

Kanzler_Bismarck 04-04-13 06:16 PM

Oh jeeze, now I need to Dl this one too lol!

MantiBrutalis 04-05-13 11:37 AM

I did download this just because of this post... But it should be hard to find one, huh?

Jimbuna 04-05-13 12:39 PM

Quote:

Originally Posted by Kelly621 (Post 2035955)
A few weeks back I ran across Jimbuna's Qship mod and a second mod called Q Ship mod for GWX - Reloaded ( slightly modified from the original) on one of my mod archive DVd's. For some reason I had never tried the Q Ship mod so I loaded it up and made the changes needed in Sh3Commander.

I had forgotten about it and several patrols later (this evening) I finally ran into one at night. It almost ended my current career on the spot. I attacked on the surface putting one torpedo into the "merchant" and decided to finish her off with the deck gun. About the time I got off my third round all hell broke out. My deck gun was destroyed with one gunner dead the other two wounded. The Watch officer was also wounded. I crashed dived, but before getting to a safe depth the attack scope was destroyed, I had heavy hull damage with minor flooding. Talk about an adrenaline rush :o

Jimbuna thanks for a great mod :up: even though it took me a few years to get around to trying it:)

Kelly621

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/ima...ies/pirate.gif

GoldenRivet 04-05-13 12:40 PM

tell me more of this q ship mod

are guns visible? do they spawn on deck when it comes time to get nasty?

how is it a q-ship exactly

thanks

:up:

Jimbuna 04-05-13 01:06 PM

http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship

GoldenRivet 04-05-13 01:09 PM

wow

thanks jim!

Kelly621 04-05-13 01:12 PM

This thread should answer most questions on the Q Ship mod:
http://www.subsim.com/radioroom/show...ight=Qship+mod

my flight is boarding, sorry I don't have time to say more...

Jimbuna 04-05-13 01:14 PM

Quote:

Originally Posted by GoldenRivet (Post 2036908)
wow

thanks jim!

Working link:

GWX3.Q ship mod http://www.mediafire.com/?5j64z6t5o7ix14z

GoldenRivet 04-05-13 01:23 PM

read quite a bit over it. what an unpleasant surprise that would be to run across.

my current career is rounding the bend into 1943... tommy has stopped making mistakes :D and thus needs no help from Q-ships!!

i'll install it on the next go around :up:

Jimbuna 04-05-13 02:52 PM

SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif

Kelly621 04-05-13 05:02 PM

Quote:

my current career is rounding the bend into 1943... tommy has stopped making mistakes and thus needs no help from Q-ships!!

i'll install it on the next go around
GoldenRivet....Most certainly give it a go when your ready....it really added a bit more "spice" to my patrols.

Quote:

... Put it should be hard to find one, huh?
MantiBrutalis I put in five patrols after installing the mod before running into one...so no they are not something you run into often...but when you do you will remember it :D

Kelly621

MantiBrutalis 04-06-13 03:47 AM

Quote:

Originally Posted by Kelly621 (Post 2037008)

MantiBrutalis I put in five patrols after installing the mod before running into one...so no they are not something you run into often...but when you do you will remember it :D

Kelly621

More danger! More realism!!! GIMME!


All times are GMT -5. The time now is 11:10 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.