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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2013
Posts: 5
Downloads: 18
Uploads: 0
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I haven't played this game in a while and recently reinstalled it. Went looking for patches and found v1.04.
Since then, I've noticed when I'm controlling a FFG and try to recover a helicopter it will not land. It will get into final approach position and just stay there following the FFG. I have the flight deck set to GREEN and have the relative wind line right down the middle. Has anyone else had this issue and is there a fix? |
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#2 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#3 |
Swabbie
![]() Join Date: Jan 2013
Posts: 5
Downloads: 18
Uploads: 0
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Thanks. I appreciate your help. That did the trick. I don't remember that being a requirement before.
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#4 |
SUBSIM Newsman
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Welcome to SubSim,Dry Heat
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Chief of the Boat
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Welcome
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#6 |
Old enough to know better
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Welcome to SubSim Dry Heat.
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__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#7 |
Swabbie
![]() Join Date: Jan 2013
Posts: 5
Downloads: 18
Uploads: 0
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Wow. A welcoming broadside from the welcoming committee
![]() I played around with the FFG/Seahawk relationship. I found the fastest recovery configuration was to set sail with the wind so that there is no relative wind or direction over the heli-deck. So, if the wind is 011 - 090, setting a reciprocal course of 270 at 11 kts for the FFG and giving a recovery command to the helicopter seems to result in the least amount of time for the helicopter on final. However, my results are anecdotal as I did not actually measure the different approaches. |
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Tags |
ffg, helicopter, recovery |
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