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Old 05-08-10, 06:35 PM   #1
CapnScurvy
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[REL] Magnified Hud Dials for v1.5

Revised October, 2012

Due to requests, I've made a separate mod that will increase the size of the Telegraph, Compass, and Depth dials. The dial images were changed from stock using Jimimadrids base dials (with some adaptation and enhancements by me). The increase in size should help in easier viewing and use. Both American and German sides of play are changed.

This mod has been revised Oct. 2012 to include two separate editions. One will create a larger set of dials than the other. The "Large" version should help those with the larger resolution/aspect ratio screen sizes (like 1920x1080). A "Medium" edition for something in between, or the smaller resolutions (like 1024x768). Choose the edition that suit's your setup.

The following images are of the "Medium" edition on a 1024x768 screen.





A closeup:





For the German side:






The mod is JSGME compatible. It is intended for a stock SH4 game patched to 1.5. Please note the "README" for details and how to merge the files with other mods to prevent conflicts when you change specific files through JSGME.

The "Magnified Hud Dials for v1.5" file may be downloaded HERE

A version of this mod for the SH4 game patched to only version 1.4 can be found HERE.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 10-30-12 at 09:19 AM.
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Old 05-08-10, 09:26 PM   #2
Chubster
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I think I love you......will you marry me

MAny many thanks......going to give them a try now in my brand new gato...

Edit: All looking good and working well. Many thanks again

Last edited by Chubster; 05-09-10 at 08:28 AM.
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Old 05-10-10, 09:58 PM   #3
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Thanks!
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Old 05-11-10, 07:30 AM   #4
irish1958
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Quote:
Originally Posted by CapnScurvy View Post

WARNING

Can a casual player keep track of the various mods that are activated through JSGME to not allow one to overwrite another, causing a conflict? Take for instance JSGME, a change made by two different mods to the same file will create a warning page, with JSGME asking permission to continue. If the files are compatible (one was written specifically to overwrite another) there's no problem with the change. If a file is changed just to satisfy it's intended purpose without regard to any other changes, all hell can break loose.

For the ability to have larger dials appear in the HUD, the menu_1024_768.ini file has to be changed. This file tells the game where, what, and how a 2D object gets put unto the screen. Many mods rewrite this file to accomplish their intended changes. But, when one change doesn't include another for the same file (the game will read only the last file that JSGME has activated, this is why the order of activation in JSGME is so important) parts of the first file will be lost. That's why I state in the README for MaxOptics, place the mod after it's intended compatible mod.

With the "Magnified Hud Dials" mod there's a good chance it will be used with other mods and BAMM, it will conflict with any that changes the menu_1024_768.ini file. Whatever menu_1024_768.ini changes an earlier mod may make through the activation "order" of JSGME, the Magnified Hud Dials (MHD) will change it (removing it's intended purpose). Any modded menu_1024_768.ini after MHD will do the same to it. This is true with any same named file.

So when you throw in the kitchen sink and have a JSGME list of mods as long as your arm for use, now you'll know why things don't work as intended.
This is important for any modified file. For any text file, using WinMerge and studying the files modified, changes can be made quite easily to make the files compatible. Data files are much more difficult to merge as the changes often are unique and at the heart of the mod. Changes to the camera data fle are a case in point.

Capt C, thanks for this mod; it helps my tired eyes.
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Old 05-11-10, 08:15 AM   #5
Flopper
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Just downloaded and can't wait to try out this one... the stock dials have always been WAY too small to suit me. Thanks, scurv.
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Old 10-29-12, 04:32 PM   #6
CapnScurvy
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I've revised this mod to include two separate versions. One will resize the dials larger than the other. Both enlarging the dials over the stock game. With the recent monitors becoming greater in size, and resolution/aspect ratios becoming larger, the ability to choose between a couple of different sizes for the dials seemed the right thing to do.

The first post in this thread will take you to the revised mod download. Or go HERE. This version is for the 1.5 game.

If you're using an SH4 game patched to only a 1.4 version, use this LINK to it's download.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 10-31-12, 08:06 AM   #7
agathorn
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Any chance this would work properly with TMO and/or RFB?
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Old 11-01-12, 07:09 AM   #8
irish1958
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Quote:
Originally Posted by agathorn View Post
Any chance this would work properly with TMO and/or RFB?
Yes, but please note my post above.
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