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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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Could anyone possibly help, I would like to disable the vanishing helmsmen feature in FM's new interiors, I realise that they were'nt needed all the time but quite frankly it freaks me out, people did'nt vanish and reappear until the 23rd century and I don't got a problem with crew at their posts.
It's a fantastic mod ,I don't really want to uninstall it. ![]()
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Damn your eyes Mr. Christian ![]() |
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#2 |
Navy Seal
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The two men on the dive planes move to their lookout posts on the turm when the sub is on the surface, they do not just vanish into thin air.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Willing Webfooted Beast
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Actually, Bernard kidnapped them.
Get them back!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Better do a head count; they could have been washed overboard. |
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#5 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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They really do vanish, reminds me when I was abducted by aliens, ended up in area 69.
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Damn your eyes Mr. Christian ![]() |
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#6 |
Eternal Patrol
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That's because there is no cut-scene function which lets you see them get up and walk around. The crew also "vanish" from the bridge when you dive.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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But yourself "vanishes" at the same time,therefore you don't witness it. Anyway I won't have vanishing crew members on my watch ,so s3d (the greatest tool in the history of gaming) delete stuff from /data/animations.....but which stuff?
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Damn your eyes Mr. Christian ![]() |
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#8 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#9 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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With you my friend I am out of my depth
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Damn your eyes Mr. Christian ![]() |
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#10 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
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![]() If you climb up, to realisticly talk to the watch officer, and enjoy some sea air, then they arent vanish, they pack their things, leave the station, and take a loong brake at their bunks. XDD The only time I give a watch officer order, is when im calculating target speed on the navigational map during a surface attack, and lazily request the target's distance from him. And in that time, the helmsmen is at my back, so they can leave without vanishing XD (maybe I can yell the order loud enough from there, so it sounds across the conning tower, and they hear it on the bridge, in fact it only half a meter from the hatch where they usually yell up: "One soul, to the bridge?" or someone copy the order, as they usually yell around Kaleun orders to eachother anyway ![]() ![]()
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Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
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#11 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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Mmm...
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Damn your eyes Mr. Christian ![]() Last edited by twexl; 10-13-12 at 06:13 AM. |
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