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Old 09-18-12, 10:09 AM   #1
polyfiller
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Default Creating new career base

Any chance someone can give me some guidance on how to create a new Naval base and make it a career starting point?

I started dabling in SH4 mission editor but don't know if I should save as scripted, rnd etc, and also have no clue where the ENUM's come from in flotillas.upc.

Can anyone help ?

TIA.
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Old 09-26-12, 05:38 PM   #2
polyfiller
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Can anyone out there help me .... I am especially stuck working out where to get these numbers from;

DepartureDescription1= 973018.000000, 6420884.000000, 160.0000
DepartureDescriptionOut1= 983565.000000, 6424500.000000, 000.0000

In flotillas.upc

Plus;

EntryFocalPointLong=16095615.000000
EntryFocalPointLat=1730000.000000

IN dynamicmiss.cfg

I can't see a way in mission editor to display coordinates from the map ... so I'm stuck with how to work out these numbers.
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Old 09-27-12, 02:06 AM   #3
JapLance
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Quote:
Originally Posted by polyfiller View Post
Any chance someone can give me some guidance on how to create a new Naval base and make it a career starting point?

I started dabling in SH4 mission editor but don't know if I should save as scripted, rnd etc, and also have no clue where the ENUM's come from in flotillas.upc.

Can anyone help ?

TIA.
To create a location: Tools---> Map Location Edit Mode. That will allow you to add locations to the map right-clicking on it (Add Map Location).

In SH4 you should only use normal missions, even for the career.

Quote:
Originally Posted by polyfiller View Post
Can anyone out there help me .... I am especially stuck working out where to get these numbers from;

DepartureDescription1= 973018.000000, 6420884.000000, 160.0000
DepartureDescriptionOut1= 983565.000000, 6424500.000000, 000.0000

In flotillas.upc

Plus;

EntryFocalPointLong=16095615.000000
EntryFocalPointLat=1730000.000000

IN dynamicmiss.cfg

I can't see a way in mission editor to display coordinates from the map ... so I'm stuck with how to work out these numbers.
The coordinates where the mouse pointer is appear in the bottom line. The first pair [m] is the one used. The third number in DepartureDescriptionX is the direction of the ship in degrees. This is used to place your boat in port at the start, if you add a few ones (DepartureDescription1, DepartureDescription2 etc) I think that the game randomly chooses one. DepartureDescriptionOutX is to start your boat already at sea.

No idea about the stuff in dynamicmiss.cfg
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Old 09-27-12, 05:07 AM   #4
polyfiller
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Many thanks ..... for the coordinate references in LAT & LONG .... your post caused me to look for them on the bottom of the SH4 mission editor window .... and the reason I couldn't see them was my poxy window, when maximized, always seems to overlap the bottom with my quick launch bar ... so I was never seeing the coordinates, unitl I downsized the window .... hence my confusion.

Still ... if you hadn't replied, I'd never have gone back and taken a closer look ... so many thanks
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Old 09-27-12, 10:42 AM   #5
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OK, so new issue ... I opened US_navalbases.mis in SH4 mission editor and added a new naval base ... when I try to save it it givs an error ... which is no player unit defined. Now this is obviously just a file loaded in conjunciton with others to form the basis of the campaign ... so how do I save it with a new base added ?

Any ideas ?

Thx.
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Old 09-27-12, 10:54 AM   #6
JapLance
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Quote:
Originally Posted by polyfiller View Post
OK, so new issue ... I opened US_navalbases.mis in SH4 mission editor and added a new naval base ... when I try to save it it givs an error ... which is no player unit defined. Now this is obviously just a file loaded in conjunciton with others to form the basis of the campaign ... so how do I save it with a new base added ?

Any ideas ?

Thx.
Just tick in Mission-->Parameters-->Ignore player submarines
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Old 09-27-12, 10:57 AM   #7
polyfiller
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I think I found a workaround ... just added a single player unit to the US navalbases.mis file and saved. Launched, selected the base, and started outside harbour ... and it matched the coordinates I looked up in mission editor ... and it worked
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Old 09-27-12, 11:13 AM   #8
polyfiller
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OK, great, thanks, I'll do that and remove my workaround :-)
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