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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
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1. Here is a current mod list I am trying and would like those with knowledge to look it over and suggest what should be deleted, what should be added, and/or perhaps loaded in a different order. I am a new player so please keep that it mind; however, I use to play a lot of SH3 long ago. I have patch partial to 1.3 to get the Hphones working correct but still need to get the new entries in menu.txt done this evening. I can live without the new colors until I figure the game out. So, what's needed, what am I missing or what's to be deleted or recommended?
Accurate German Flags RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (normal ) V2.1 sobers better terrain v3 SH5 sobers best ever fog V13 SH5 sobers best ever waves V5 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers 3D deck spray mod V7 NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 FX_Update_0_0_19_ByTheDarkWraith TDW FX Fix for Sobers chimney smoke one ship, one torpedo v1.00 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith TDW_DC_Water_Disturbance_v2_0_SH5 OPEN HORIZONS II_full v2 IO_StrategicMap_4_7_for_TDWv710 Grossdeutscher Rundfunk sobers Lights Cfg V4 SH5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 sobers bad weather deck gun V1 SH5 2. Also, why are some of the activated mods listed in my JSGME shown in light print and others shown in dark print? Rick |
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