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-   -   Recommendation for my mod list and... (https://www.subsim.com/radioroom/showthread.php?t=197842)

RickR 08-22-12 04:11 AM

Recommendation for my mod list and...
 
1. Here is a current mod list I am trying and would like those with knowledge to look it over and suggest what should be deleted, what should be added, and/or perhaps loaded in a different order. I am a new player so please keep that it mind; however, I use to play a lot of SH3 long ago. I have patch partial to 1.3 to get the Hphones working correct but still need to get the new entries in menu.txt done this evening. I can live without the new colors until I figure the game out. So, what's needed, what am I missing or what's to be deleted or recommended?

Accurate German Flags
RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
sobers better terrain v3 SH5
sobers best ever fog V13 SH5
sobers best ever waves V5 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
FX_Update_0_0_19_ByTheDarkWraith
TDW FX Fix for Sobers chimney smoke
one ship, one torpedo v1.00
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
TDW_DC_Water_Disturbance_v2_0_SH5
OPEN HORIZONS II_full v2
IO_StrategicMap_4_7_for_TDWv710
Grossdeutscher Rundfunk
sobers Lights Cfg V4 SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers bad weather deck gun V1 SH5

2. Also, why are some of the activated mods listed in my JSGME shown in light print and others shown in dark print?

Rick

tonschk 08-22-12 05:19 AM

Mods with dark print are intact, Mods with light print have been changed by the latest/additional Mods you have enabled
Quote:

Originally Posted by RickR (Post 1924524)
2. Also, why are some of the activated mods listed in my JSGME shown in light print and others shown in dark print?

Rick


flostt 08-22-12 05:30 AM

For better (much better) AI behaviour add

IRAI_0_0_37_ByTheDarkWraith

and for eye candy add

Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

RickR 08-22-12 07:19 AM

Quote:

Originally Posted by tonschk (Post 1924537)
Mods with dark print are intact, Mods with light print have been changed by the latest/additional Mods you have enabled

Uh-oh...That's bad, right? I have the following in light print:

Accurate German Flags
Dynamic Environment SH5 Baseline v2.1
FX_Update_0_0_19_ByTheDarkWraith

I don't think the Accurate Flags are a big deal nor the Dynamic Env but need to go back to see exactly what the FX_Update does and what could have overwrote it. Thanks! - Rick

RickR 08-22-12 07:20 AM

Quote:

Originally Posted by flostt (Post 1924539)
For better (much better) AI behaviour add

IRAI_0_0_37_ByTheDarkWraith

and for eye candy add

Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

OK, I will pull them down now and work them in. Thanks! - Rick


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