SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-12-10, 03:38 PM   #1
MCHALO12
Gunner
 
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
Default RELEASE Torpedo room Type II 1.0

Hi Kaleuns,

I have been working for quite a time to convert Tomi's torpedo room for the Type II to SH3. I also added some objects and more are to come.

The whole project is now in open beta state, and I would appreciate feedback from the huge community of Subsim.



Link to German Ubi - Forum for news and screenshots:

http://forums-de.ubi.com/eve/forums/...471096358/p/12

--------------------------------------------------------------------------------------------

Nearly eight months after the start of this project, Version 1.0 now is ready for release. The mod adds a torpedo room to the interior of the type II boat. A couple of objects in the command room are changed or completed, too. Also the mod is JSGME-compatible, please read the readme file, especially players that do NOT use LSH and OLC GUI will probably face problems otherwise. Torpedo room Type II 1.0 is compatible to stock SH3, Lsh, GWX and WAC (probably to any super mod, if installed as described in the Readme.txt).

I am looking forward to your feedback!

I hope you will enjoy this mod, many thanks to the great community of the Ubisoft forum and Subsim for help and advice!



Download link:

http://www.filefront.com/17694105/To...Typ-II-1.0.7z/

Best regards, MCHALO12.

Last edited by MCHALO12; 12-24-10 at 06:30 AM.
MCHALO12 is offline   Reply With Quote
Old 10-13-10, 12:01 AM   #2
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Default

Hi,

What a very VERY interesting job, keep goin', ' will wait for GWX version of your mod !!

So :
__________________


arnahud2 is offline   Reply With Quote
Old 10-13-10, 03:13 AM   #3
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by arnahud2 View Post
Hi,

What a very VERY interesting job, keep goin', ' will wait for GWX version of your mod !!

So :
Hi !

Try the MOD with GWX, he is completely JSGME-ready (just one file). Would actually work. If not, simply disable via JSGME !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 10-13-10, 07:03 AM   #4
llamaman
Seaman
 
Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
Default

Hello
Has this download been removed ? server can't find it..
llamaman is offline   Reply With Quote
Old 10-13-10, 07:18 AM   #5
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Default

The DL above doesn't work...

Try this link:

ftp://maikhaas.dyndns.org/Volume_1/S...YMODS/MCHALO12

Cheers,
SquareSteelBar
SquareSteelBar is offline   Reply With Quote
Old 10-13-10, 08:22 AM   #6
llamaman
Seaman
 
Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
Default

Thanks Squaresteelbar
Downloading now..
llamaman is offline   Reply With Quote
Old 10-13-10, 09:07 AM   #7
MCHALO12
Gunner
 
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
Default

I can't really tell if the mod will work with GWX in the current version, but I think there is a chance because only the inderiour.dat - file is changed. As Magic says, it's worth a try, in worst case you will have to deactivate it again.

Have fun!
MCHALO12 is offline   Reply With Quote
Old 10-13-10, 01:16 PM   #8
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

Quote:
Originally Posted by MCHALO12 View Post
I can't really tell if the mod will work with GWX in the current version, but I think there is a chance because only the inderiour.dat - file is changed. As Magic says, it's worth a try, in worst case you will have to deactivate it again.

Have fun!
I've just installed this mod on a GWX installation and it works great! The lighting is a bit too bright IMO, but the model looks really nice! Thanks MCHALO12!

BTW, are we supposed to see crew members in the torpedo room like in this picture form the German forum? They didn't show up when I installed it.

__________________


SkyBaron is offline   Reply With Quote
Old 10-13-10, 02:05 PM   #9
xalex99x
Swabbie
 
Join Date: Oct 2009
Posts: 11
Downloads: 0
Uploads: 0
Default

you got only the beta version, the crew will be installed in v1.0
xalex99x is offline   Reply With Quote
Old 10-13-10, 04:49 PM   #10
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@ MCHALO12,

Did you get the curtains to do what you wanted?
  Reply With Quote
Old 10-14-10, 04:21 AM   #11
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Default

Quote:
Originally Posted by Magic1111 View Post
Hi !

Try the MOD with GWX, he is completely JSGME-ready (just one file). Would actually work. If not, simply disable via JSGME !

Best regards,
Magic
@Magic1111 : I can't believe it ! Let's download it right now, and many many thanks for this helpful info.
__________________


arnahud2 is offline   Reply With Quote
Old 10-14-10, 09:29 AM   #12
MCHALO12
Gunner
 
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
Default

Great news that the mod is also working with GWX.

@ NewCaptain: As Alex said, crew is one thing that will be included in version 1.0. So will be working lights in the Torpedo room an a changed camera position in command room.

@ privateer: I did not try it until now as there were more urgent problems to solve, but I will try to include it. I hope you will help me again when the time has come

Tomi already ensured me, that he will send me his engine room when finished. So look forward to the complete type II interiour guys!

Could anybody tell me how to change the name of the thread? I only managed to change the heading in the first post, but not in the thread overview.

A few screenshots of the recent Beta:








Best regards, MCHALO.

Last edited by MCHALO12; 10-14-10 at 09:41 AM.
MCHALO12 is offline   Reply With Quote
Old 10-14-10, 05:59 PM   #13
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by MCHALO12 View Post
@ privateer: I did not try it until now as there were more urgent problems to solve, but I will try to include it. I hope you will help me again when the time has come
Yes, I'll be here to assist you if needed.
  Reply With Quote
Old 10-14-10, 06:10 PM   #14
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

Holy smoke that looks great!

Been mulling over the idea of starting a career in a Type II lately.
krashkart is offline   Reply With Quote
Old 10-14-10, 07:47 PM   #15
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
Default

WOW!!! .. looks great.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.