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Old 07-03-12, 11:02 AM   #1
Rotax
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Default Low in antiaircraft ammunition

Hello, SH5 now doing very well with these mods:

01 24Unterseeboot Mod.V.1.2
02 24Unterseeboot Mejoras juego FX 1.1
03 24Unterseeboot Mejoras de sonido 1.0
04 Church's SHV 1.01 Keyboard Commands v1.1
05 OPEN HORIZONS II_full v1.9
06 OHIIv1.9_Patch1
07 OHII Minefield map for TDWs Ui
08 Free Upgrades
09 FREE UPGRADES Patch1
10 OHII_TDW_MInes_Subnets_Detectable_in_Hydro (OH II v1.8)
11 Uboat_Snorkel_1_1_0_ by_TheDarkWraith
12 One Ship One Torpedo v1.00
13 Trevally Automated Scripts v0.6
14 Trevally Harbour & Kiel Canal Pilot v2.9

Thank you very much to all moders

But I find that I have installed on my sub, 2 double barrel anti-aircraft and I've only had ammunition to shoot down two aircraft. After a while have been other aircraft patrols and when I give the order to fire, do nothing antiaircraft shooters, go straight to the antiaircraft and horrified I see no ammunition, is at zero, having to dive quickly.

Is it possible that the ammo is so scarce in the anti-aircraft, or something does not do well???
greetings friends
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Old 07-03-12, 06:16 PM   #2
Hinrich Schwab
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While I am not familiar with all of the mods you are using, I suspect a mod conflict to be the cause. Also, I did not see IRAI in your mod list. Aircraft using the stock AI never attack. By the time you see them, they would have already relayed your position to any nearby task forces. Shooting them is moot. With IRAI, the best course of action is to crash dive.

A mod conflict is most likely your problem, but to be frank, the flak gun is there to make you feel better. I never use it.
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Old 07-03-12, 06:24 PM   #3
lilpooper
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Quote:
Originally Posted by Hinrich Schwab View Post
the flak gun is there to make you feel better. I never use it.
You totally forgot the part about how they look cool! Forshame!
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Old 07-03-12, 07:09 PM   #4
Webster
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when you add or upgrade your guns thru mods you must also up the ammo amounts the sub carries or you will run out of ammo very very fast especially with auto firing because they miss so much and continue firing even after they should stop.

you need to add increased ammo for your guns mod

Last edited by Webster; 07-03-12 at 08:08 PM.
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Old 07-03-12, 07:21 PM   #5
volodya61
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For increased ammo you need this mod - http://www.subsim.com/radioroom/showthread.php?t=166979
or this one - http://www.subsim.com/radioroom/showthread.php?t=192753

EDIT: ##13, 14 in your modlist.. Why?
These mods are only for using with NewUIs by TDW..
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Old 07-03-12, 09:11 PM   #6
Hinrich Schwab
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Quote:
Originally Posted by lilpooper View Post
You totally forgot the part about how they look cool! Forshame!
Hardly. I care about function over looks. The flak gun is a hood ornament.
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Old 07-04-12, 09:14 AM   #7
Rotax
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Quote:
Originally Posted by Hinrich Schwab View Post
While I am not familiar with all of the mods you are using, I suspect a mod conflict to be the cause. Also, I did not see IRAI in your mod list. Aircraft using the stock AI never attack. By the time you see them, they would have already relayed your position to any nearby task forces. Shooting them is moot. With IRAI, the best course of action is to crash dive.

A mod conflict is most likely your problem, but to be frank, the flak gun is there to make you feel better. I never use it.
the Mods
01 24Unterseeboot Mod.V.1.2
02 24Unterseeboot FX 1.1
03 24Unterseeboot 1.0 04 Improved sound

This has already been incorporated supermod mod NewUIs by TDW and IRAI 037.

I agree with you that the best is always in a u-boot is the immersion when aerial enemies, because hunting quiet is the most desirable, but in this case as I had fitted the sub with 2 twin antiaircraft wanted to test the effectiveness of these anti-aircraft and doubles are fantastic ...... see how pilots parachute jump, but a second attack and had no ammunition.

regards

Quote:
Originally Posted by volodya61 View Post
For increased ammo you need this mod - http://www.subsim.com/radioroom/showthread.php?t=166979
or this one - http://www.subsim.com/radioroom/showthread.php?t=192753

EDIT: ##13, 14 in your modlist.. Why?
These mods are only for using with NewUIs by TDW..
Thanks for the link [URL] http://www.subsim.com/radioroom/showthread.php?t=166979 [/ URL]

I'll download and try. The Mod: Trevally 13 Automated Scripts v0.6 Trevally 14 Kiel Canal & Harbour Pilot v2.9

These go great Mod I and Mod 01 24Unterseeboot Mod.V.1.2, and incorporates the full range of NewUIs by TDW. http://www.24flotilla.com/foro/viewtopic.php?f=58&t=41752
thanks
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Old 07-04-12, 09:25 AM   #8
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Quote:
Originally Posted by Rotax View Post
These go great Mod I and Mod 01 24Unterseeboot Mod.V.1.2, and incorporates the full range of NewUIs by TDW. http://www.24flotilla.com/foro/viewt...p?f=58&t=41752
thanks
Now I understood why..

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Old 07-05-12, 09:46 AM   #9
Rotax
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Quote:
Originally Posted by volodya61 View Post
Already downloaded and tried the mod http://www.subsim.com/radioroom/showthread.php?t=166979

Now is perfect, the anti-aircraft ammunition for the doubles have been increased to 8500 units.

Thank you very much Commander
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