![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
I'm loving all of the work that the modders have continued to pour into this game...I've recently come back after a hiatus and I'm blown away by how much progress still continues to be made on this game.
Anyways, let's talk about SH3 Commander. In particular the "realistic crew transfer" option. I think the idea is great and I'd like it to be even more realistic. A constant challenge for real life U-boat captains was to manage the fact that they would lose significant numbers of experienced crewmembers in between patrols...even more so as U-boat losses mounted and experienced crewmen became increasingly rare and in demand. Is there a way to increase the number of crewmen that SH3 commander will transfer off of your boat from 2 or 3 to say maybe 5? 7? 10?
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Ok, so tearing through the SH3 Commander files, I've found this in the SH3 options.cfg file
Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#3 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]() Quote:
Test it by setting Officer to 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and the other two to N. If I'm right, you should lose two officers every time (SH3 Commander uses 0 as it's first number, so if RANGE=10 then it looks at 0 to 9, not 1 to 10). Somewhere in the files there will be a line telling SH3 Commander how many times to roll the dice...
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
|
![]() |
![]() |
![]() |
#4 | |
Watch
![]() Join Date: May 2012
Location: Duncanville, Tx.
Posts: 26
Downloads: 122
Uploads: 0
|
![]() Quote:
Or could you? |
|
![]() |
![]() |
![]() |
#5 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]() Quote:
If I am, you could adjust the settings how you like (with your example there would be 40% chance of losing a PO or Seaman, 10% chance of Officer and 10% chance of losing no one) but you're still only getting the results of a dice roll. Somewhere in the files it must tell SH3 Commander how many times to roll the dice, and it's that value that will let mookiemookie increase the number of transfers he gets.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Ah, that makes sense. I'll have to look some more and test when I get home.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
|
|