![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Jun 2011
Posts: 105
Downloads: 181
Uploads: 0
|
Nearest visual contact range and enemy recognition
Fellow Kaleuns, I recently came back to playing SH5 and after combining many awesome mods still have some mod questions, among which is:
1) I was wondering if there is any mod that introduces inaccuracy for the watch officer range estimation? I understand that for SH3, h.sie was able to do this via code injection. Can't similar thing be done for SH5 via scripting? Why I ask is that I feel kind of cheating when I'm able to plot a target when it's 10-18 km away. 2) Can I somehow make the game not to give away that that ship on the horizon is indeed of enemy nation? Currently, when ship is sighted, if it's an enemy, the game would immediately turn on battle music and the crew will start whispering, even if that ship is 15+km away. For me it certainly ruins immersion. Surely I can turn off music entirely, but crew behavior would remain. Thanks in advance for any advice! |
![]() |
![]() |
|
|