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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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I have a question, now i know decoys are suppose to fool the enemy sonar so you can get away.However if these decoys suppose to make a noise underwater why won't they work on a torpedo?.The reason am askin is on my last patrol I fired a cutie (MK27) and it came back at me,so I deployed decoys to see if that would distract to torpedo but it didn't,I didn't have the option to go deep i was in shallow waters I think about 100feet the only thing the decoy attracted was a dd which funny enough didn't drop it's cans on me and as it passed over me the cutie then latched onto the dd blowing it's screws off.
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() I'm not sure what kind of decoys are modeled in the game, but the simplist type involved ejecting a cannister of material that generated a gas. The gas didn't make noise, it only reflected the pings of enemy escorts. I think better decoy types came along later. Do you get a choice of what kind of decoy when you replenish? |
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#3 | |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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Thanks for the info guys,I didn't know they were gas cannisters,(learn something everyday).
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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Just a thought people have SSBN's in game homeing torpedoe's,proberbly twin hulled subs, but has anyone made any countermesures against torpedoe's be it there own? seeing we are the only ones that can fire them to a point.?
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