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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I've got the Mighty Fine crew mods installed and some ofthem had changed like I expected them to. Now I had just saved after sinking a freighter up north and I waited till the ship was out of sight before I saved and all. When I went back to the game yesterday, at least two of the crew had changed. The Chief who had a plaid shirt and a beard had changed back to the chief with the waistcoat. The Navigator now has no glasses and looks completly differant, bearded with a hat.
The #1 still has no eyepatch so that is OK. What Happend?? I suppose I'll try a gutting but this is weird. My Crew is mutating!!! I can't go to my bunk with my crew mutating!!! ![]()
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Dogfish40 |
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#2 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I have the same problem with my crew chief, when I first load the game he is the stock version chief. When I leave area and come back its the mightfine crew alternate face guy. I think it is just memory issues. I haven't seen the other guy do it yet.
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#3 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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I've got that happening too. They change clothes. Sometimes my LI is only wearing a shirt, sometimes he puts on a jacket. But the face stays the same. Hey, let them change clothes? How you YOU like wearing the same Klamotten every day?
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#4 | ||
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() Quote:
Anyway, all is better, hopefully it'll stay that way. und Quote:
![]() You can see the fumes, it's no wonder they can't taste the cooks "fish stew". Aghhhhh ![]() Good Hunting D40
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Dogfish40 |
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#5 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I don't know if you guys are having problems with ghost crew. It usually happens on the conning tower and shows up when you move to look somewhere else. A crew member appears and disappears in seconds.
I had the d3d_antilag101 in my main folder, I adjusted the RenderAheadLimit to many different settings to resolve the problem. The solution I found was just remove d3d_antilag101 files. After that no more ghost, I honestly don't see frame rates difference with it in or not, so its better without it in. No more ghost. I would try to remove the d3d_antilag101 and see if it fixes the crew problem, it wouldn't hurt to try. ![]() |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() Quote:
(I have tried the vertical sync on and off, it doesn't seem to help), but even with that, the basic graphics still look and work great. I am going to try some mod, modding ![]() Good Hunting Herr Kaleun! ![]() D40
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Dogfish40 |
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