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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2010
Posts: 28
Downloads: 694
Uploads: 0
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I have a good texture of Depth Charges exploding (water marks) in Silent Hunter 3. How can I get the same WATER REFLECTION, (e.g Like when Ships leave Foam marks when floating) ????
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#2 |
Black Magic
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Because the game uses the Granny system for rendering reflections and the likes are only able to be done with GR2 files. Trying to add reflections with DAT files causes strange/odd anomolies in the game rendering.
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#3 |
Watch
![]() Join Date: Apr 2010
Posts: 28
Downloads: 694
Uploads: 0
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What about the FOAM trace on SH5 ( e.g floating traces)? Can this object be applied after when depth charge detonate??
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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it would be a nice indeed
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