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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
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Ok, so the issue is if I encounter an MFM vessel it's listed by it's code, not it's type when I ident them... hence a British M30 shows up as M30B, a neutral as M30X.... kinda takes the fun out of it a bit... I remember there being a file or two you had to alter, but for the life of me the details escape me. search likewise turns up zilch... help?
In other news: Just got out of a 2 hour depth charge attack in waters only 50 m deep... that was unpleasant, even if the destroyer apparently ran out of depth charges (earlier attack elsewhere? even possible?) because he pinged and continued searching my local for another hour without any charges before he buggered off at nightfall...
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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Yes they can run out.
Dunno bout the rest. |
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#3 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
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Go to \data\sea\EnglishNames.cfg (or GermanNames.cfg, if you use german as your game language). Add lines for the ship, like this:
M30A=Medium Merchant 30 M30B=Medium Merchant 30 M30X=Medium Merchant 30 (or whatever name you want to use for them) |
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#4 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
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![]() Code:
;Iambecomes MF mod L01B=Heavy Merchant 01 L02B=Heavy Merchant 02 L03B=Heavy Merchant 03 M01B=Medium Merchant 01 M02B=Medium Merchant 02 M03B=Medium Merchant 03 M04B=Medium Merchant 04 M06B=Medium Merchant 06 M07B=Medium Merchant 07 M08B=Medium Merchant 08 M09B=Medium Merchant 09 M10B=Medium Merchant 10 M11B=Medium Merchant 11 M12B=Medium Merchant 12 M14B=Medium Merchant 14 M15B=Medium Merchant 15 M16B=Medium Merchant 16 M17B=Medium Merchant 17 M18B=Medium Merchant 18 M19B=Medium Merchant 19 M20B=Medium Merchant 20 M21B=CAM-Ship 02 S01B=Light Merchant 01 S02B=Light Merchant 02 S03B=Light Merchant 03 S04B=Light Merchant 04 T01B=Tanker 01 T02B=Tanker 02 T03B=Tanker 03 T05B=Tanker 05 T06B=Tanker 06 T07B=Tanker 07 T08B=Tanker 08 T11B=Tanker 11 T12B=Tanker 12 T13B=Tanker 13 T14B=Tanker CAM-Ship T16B=Tanker 16 P01B=Converted Transport 01 P02B=Converted Transport 02 P03B=Converted Transport 03 L02A=Heavy Merchant 02 M01A=Medium Merchant 01 M05A=Medium Merchant 05 M10A=Medium Merchant 10 M16A=Medium Merchant 16 M18A=Medium Merchant 18 M19A=Medium Merchant 19 M20A=Medium Merchant 20 S01A=Light Merchant 01 S02A=Light Merchant 02 S03A=Light Merchant 03 S04A=Light Merchant 04 T01A=Tanker 01 T02A=Tanker 02 T03A=Tanker 03 T04A=Tanker 04 T09A=Tanker 09 T11A=Tanker 11 T13A=Tanker 13 T15A=Tanker 15 T16A=Tanker 16 T17A=Tanker 17 T18A=Tanker 18 O01A=Naval Oiler 01 P01A=Converted Transport 01 P02A=Converted Transport 02 P03A=Converted Transport 03 F01B=Steam Trawler 01 F02B=Steam Trawler 02 F03B=Steam Trawler 03 F04B=Steam Trawler 04
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#5 |
Eternal Patrol
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If I ever get a computer that will run MFM I plan to do an update based on my Ship Names mod that will make them show up as a class name. In fact I might try it anyway. I can do it, I just can't test it.
It would work better in SH4, though.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
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Looks like M30A, M30B and M30X are missing from the file (as are all the neutral MnnX versions). Having extra lines in that file won't hurt, so you can just do:
M01A=Medium Merchant 01 M01B=Medium Merchant 01 M01X=Medium Merchant 01 M02A=Medium Merchant 02 M02B=Medium Merchant 02 M02X=Medium Merchant 02 M03A=Medium Merchant 03 M03B=Medium Merchant 03 M03X=Medium Merchant 03 ... and so on, for all possible numbers (M01...M40), even if there actually aren't ships for every number. You can also do the same for all possible tankers (T01...T19). |
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