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#1 |
Chief
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Celestial navigation by day
Historically (and nowadays as well) how can you navigate during the daytime using only the Sun as a reference? I've read a bit about the noon shot (finding your long. at noon, UTC difference, 15 degrees\4 min etc) but in one of the movies at youtube a "simulated" cel nav fix was done at sunrise and at sunset. What's this for?
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#2 |
Silent Hunter
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Someone linked a fantastic "
" video here somewhere which explained the whole process. It relies on predetermined tables though - basically a list of the position of the sun at given times from given locations.
So you use the sextant to mark the sun's location at a specific time. You then estimate a location near to where you think you are given all the tables and stuff and figure out how far away from that point your assumed position is. This results in a line you could be along. Do it again an hour later (giving the sun time to move quite a bit) and measure it again, resulting in another possible position line. Where the two lines meet is where you are. At night you could simply take another reading from another star, but using the sun alone you need to triangulate via a second sun reading. I guess the sunset and sunrise (and noon) checks are easiest since you're more likely to have knowledge of sunrise/sunset times then you are to have the multiple books of where the sun is at a certain time from the video? |
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#3 |
Chief
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thanks for the info kylania, I am doing some experiments in SH4. BTW, do you apply Celnav in any SH? If yes what is your method?
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#4 |
Navy Seal
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You can forget about the sky being anywhere near good enough in SH4 to do ANY celestial navigation from it. The only celestial navigation that can be done comes from knowing the position of the sub, putting those figures into a planetarium program and then doing the celestial navigation from there. SH4 was never meant to be a night sky simulation and it is not. It has a sky. That sky, especially solar system positions, is not accurate for date and time.
Typically, what is done with the Sun is meridian transit times. You have an accurate chronometer set for GMT. You get the time the sun passes its highest point. That is noon. The difference between GMT and your transit time is your longitude. This is not particularly accurate due to the size of the sun and the interpolation between precisely timed observations necessary to determine transit time. But it will get you in the same zip code.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 | |
The Old Man
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-Arlo |
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#6 |
Eternal Patrol
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The point is that the map is indeed spot on. It's impossible to be out of position by even one mile, whereas in real life navigation isn't perfect. It can be very close, but seldom perfect. The other half is that when you can't see the sky you have to use dead reckoning, which is the knowledge of your speed and course applied to your last known position, which is prey to currents you can't see. Some people want that uncertainty, and some want to actually navigate their boat.
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#7 | |
The Old Man
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![]() If it does become a mod, well, honestly, there's a few desires I have that outweigh shooting an azimuth in between missing targets with my torpedoes. But to each their own and I'm not one to spray on anyone's celestial parade. ![]()
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#8 |
Navy Seal
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Arlo, I wouldn't mind the ability to do celestial navigation if it were possible in-game. What's being done now is that people have turned off their position indicator in the nav map. Then they feed the game position to a separate planetarium program. Apparently they even have an in-planetarium sextant so you can actually simulate taking a sight. Then, after doing the calculations to obtain longitude and latitude for your sub, you go back into SH4 to plot the position.
Unfortunately, you also give up the ability to track target positions relative to your boat because there is no indicator for your boat's position. You just end up giving away three times more authenticity than you gain. If you're not playing the game as such and just want to learn celestial navigation it's a great practice tool. But in-game our sky isn't good enough to navigate from. I've demonstrated that moon phases and positions are totally wackazoid. You see, I have some of those whiz bang planetarium programs, Maurice Chevalley's Sky Charts (highly recommended and free!) and The Sky for Windows by Software Bisque.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 | |
The Old Man
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We all got dreams and I support all of em ... just mine more. But until I become a modder all I am is a voice in the peanut gallery. Well, I guess even if I manage to mod, I am. ![]()
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#10 |
Silent Hunter
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I don't use it in Silent Hunter 4, but Silent Hunter 5 has a very robust Real Navigation system. I'm still not that good with finding my location via sextant, so I rely on the navigator, but it's still a fun experience.
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#11 |
The Old Man
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Well, I may reconsider. Anything with the word sex-tent in it is worth exploring if there's a co-ed crew (that was bad but then I'm not known for the best puns).
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-Arlo |
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#12 |
Eternal Patrol
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Absolutely true, but also true of manual targetting and a host of other options. Some people want to do it.
What I would like to see in a sub sim is semi-manual everything. When the weather is clear you follow your listed waypoints. When it's not so fine there is a chance the boat will get off course, but the chart will still show you on track, until the next clear day and then you find out where you really are, and lay new waypoints. Same with targetting. You get the range and bearing yourself from the periscope, and the target's estimated position is drawn on the map. You do it again, and it's more accurate. The more you do it the better the solution is. Of course, as with navigation, you might still be off.
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#13 |
The Old Man
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Sounds interesting. But then it becomes a matter of what may or may not be a practical investment for those wonderful modders. Can it be done? Can it be done easier than a mod that'll let me play acey-deucey in the crew's mess? I may hafta put up or shut up and learn to mod my ownself.
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#14 |
Navy Seal
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I'm afraid all this stuff is hard coded in the .exe files. Modding those isn't modding, it's illegal hacking, so you have two choices as a modder.
Choice 1 is to turn off the sub position symbol on the nav map and attack map, find the sub position in the game files and feed that to an exterior planetarium file. That's what has been done by the navigation mod people for SH4. In doing so you give up a ton of realistic and useful things......like the ability to attack and sink opponents. This is not a workable scheme to my way of thinking other than as a proof of concept and a navigation trainer. Choice 2 is not to do celestial navigation in SH4. That's been my path. Or you could go to door #3 where the object of the game seems to be walking around your sub asking how the soup is for the ten thousandth time to build morale, while playing a bizarre Frankenstein poorly executed submarine meets horrible parody of the Sims monster. I'll pass on that one too. I could care less if Johan's girlfriend is pregnant with kittens.
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#15 | |
The Old Man
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