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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
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I did a few searches, but haven't found it...
Is there a way I can play a type II for the Naval Academy? I tried opening the mission file for it and replacing the type VII with a II, but when I loaded it, I was in a VII... Any good ideas?
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#2 |
Stowaway
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1. You simply must play VII.
2. You don't have another option ![]() |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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no, you just can start your career in a type II, if you begin in 1939.
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#4 |
Stowaway
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#5 |
Chief of the Boat
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As far as I'm aware you don't have any alternative in the training academy.
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#6 |
Chief
![]() Join Date: Feb 2011
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Posts: 321
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dangit.
Thanks, guys! ![]()
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#7 |
Stowaway
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#8 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Seems to be harcoded, even deleting the uboat from the mission and adding a new TypeIIA has no effect. Player still ends up with a VII. Any AI TypeII's added to the mission do end up in the mission ok - so its just the players sub thats hardcoded to always be a TypeVII
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#9 |
Stowaway
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on the other hand, what is the point of complain ?
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#10 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
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lol No point to complaining, but I was hoping to get a quick-loading mission for testing changes to my type II CT... the closest I have is a dive test mission for WAW, but that takes roughly twice the time to load as the torpedo tutorial mission...
thanks, everyone! ![]()
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#11 |
Rear Admiral
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Have you tried using blank campaign files? With no random or scripted traffic, everything loads much faster. That's what I've been using to test skins, and I just start a test career in my boat of choice. I can load a patrol, take a good look at the boat, and be out again in what seems like no time at all. And that's with a couple dozen other mods loaded.
![]() http://www.subsim.com/radioroom/down...o=file&id=1082 |
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#12 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
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Blank as in, create empty campaign random and scripted files and load them up using jsgme? I'll try that now
Edit: yeayuh! I just went from a six-minute loading time to a two-minute loadup!! Great call, Frau! ![]() Edit edit: I just now followed the link *embarassed* oh, well, learned something new!
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God is a comedian playing to an audience too afraid to laugh. -Voltaire Last edited by postalbyke; 11-28-11 at 01:12 AM. |
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#13 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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#14 |
Rear Admiral
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You're welcome, guys.
For some reason I balked at using it for the longest time, I guess I felt like it was one more mod that I'd have to keep enabling and disabling during testing. But boy... what a difference it makes. Especially if you just need to make a small change to something that will only take a couple seconds to check out once the game is loaded before you exit again to keep tinkering. Worth its weight in gold IMO. ![]() |
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