![]() |
Why must I always play VII?
I did a few searches, but haven't found it...
Is there a way I can play a type II for the Naval Academy? I tried opening the mission file for it and replacing the type VII with a II, but when I loaded it, I was in a VII... Any good ideas? |
1. You simply must play VII.
2. You don't have another option :) |
no, you just can start your career in a type II, if you begin in 1939.
|
Quote:
|
As far as I'm aware you don't have any alternative in the training academy.
|
dangit.
Thanks, guys! :D |
Quote:
:haha: |
Seems to be harcoded, even deleting the uboat from the mission and adding a new TypeIIA has no effect. Player still ends up with a VII. Any AI TypeII's added to the mission do end up in the mission ok - so its just the players sub thats hardcoded to always be a TypeVII :nope:.
|
on the other hand, what is the point of complain ? :hmmm:
|
lol No point to complaining, but I was hoping to get a quick-loading mission for testing changes to my type II CT... the closest I have is a dive test mission for WAW, but that takes roughly twice the time to load as the torpedo tutorial mission...
thanks, everyone! :salute: |
Have you tried using blank campaign files? With no random or scripted traffic, everything loads much faster. That's what I've been using to test skins, and I just start a test career in my boat of choice. I can load a patrol, take a good look at the boat, and be out again in what seems like no time at all. And that's with a couple dozen other mods loaded. :yeah:
http://www.subsim.com/radioroom/down...o=file&id=1082 |
Blank as in, create empty campaign random and scripted files and load them up using jsgme? I'll try that now
Edit: yeayuh! I just went from a six-minute loading time to a two-minute loadup!! Great call, Frau!:salute: Edit edit: I just now followed the link *embarassed* oh, well, learned something new! |
Quote:
|
You're welcome, guys.
For some reason I balked at using it for the longest time, I guess I felt like it was one more mod that I'd have to keep enabling and disabling during testing. But boy... what a difference it makes. Especially if you just need to make a small change to something that will only take a couple seconds to check out once the game is loaded before you exit again to keep tinkering. Worth its weight in gold IMO. :yep: |
All times are GMT -5. The time now is 03:53 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.