![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sailor man
![]() Join Date: Jul 2011
Location: Trujillo, Peru
Posts: 45
Downloads: 10
Uploads: 0
|
![]()
Hello. I am having some issues with WB's Extras for the Wilhelmshaven campaign v2.4c. To be honest, I'll just say it's a small issue.
This mod reduces the U-boat's ranges from 'stock' GWX3. Let's see: I find this sort of unconvenient. In his readme, WB mentions some other mods he added. I am not an expert in modding, so I am not sure about tinkering with the files. What should I do? |
![]() |
![]() |
![]() |
#2 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]()
From the screens you've posted, you're actually looking at the ranges for two different boats. The first one is a type II, whereas the second is a 7B. Naturally the ranges for these two boats would be dramatically different, as the former is a coastal boat whereas the latter was designed for longer range Atlantic patrols.
![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 | |
Sailor man
![]() Join Date: Jul 2011
Location: Trujillo, Peru
Posts: 45
Downloads: 10
Uploads: 0
|
![]() Quote:
Bottom left: 'Stock' GW3 Typ VIIB ---- Top right: Modified range Typ IIA Bottom right: Modified range Typ VIIB What I was trying to say was that the mod 'WB's Extras for the Wilhelmshaven campaign v2.4c' (a complement for 'GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6') reduces the range for the U-boats, when compared with the default Grey Wolves' U-boat ranges. Since that mod adds many different mods, I am unsure on how to proceed. I want to restore the GWX3 ranges, but I am afraid I might mess things up. tl;dr I want my GWX3 ranges back. |
|
![]() |
![]() |
![]() |
#4 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]()
Okay sorry, my bad...
If I were you I'd backup the .dat files and then restore the GWX range values. Once done re-enable the new modded files and load it up for a test run. While I haven't made this specific change before, I have edited a number of values in .sim files, which (IIRC) never produced a crash. Worst case scenario, if you do encounter a serious issue (which I think unlikely), you can always rollback the changes and simply restore the old .dat files. ![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Jul 2011
Location: Trujillo, Peru
Posts: 45
Downloads: 10
Uploads: 0
|
![]()
Well, I followed your advice. I've got my ranges back, and all is working well.
Thank you! |
![]() |
![]() |
![]() |
#6 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() Quote:
![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
|
|