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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
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Hi folks,
SH5 has some nice external cargo. Thanks to privateer's extracting tool, i converted some of this objekts to SH3: ![]() How to use it is written in the "ReadMe". Thanks to iambecomlife for his "M40B" merchant ship (from his MFM). This ship is ideal for locomotives and rail cars as external cargo. ![]() With some slightly modification, this ship is also in this MOD. You can download it here: http://www.mediafire.com/?ys0lzyiakb511bq Have fun. Greetings rowi58 Last edited by rowi58; 02-09-11 at 12:37 PM. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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![]() ![]() Excellently, Rowi58!
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Eternal Patrol
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COOL!
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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Really looking forward to giving this a try
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#5 |
Chief of the Boat
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This will make a nice/pleasant change
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#6 |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
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Hi rowi58,
Wow,great work...really great ! ![]() ![]() Your work is much appreciated! ![]() Thank you! ![]() ![]()
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#7 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
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Can-o, change the name in m40b, m40c example, not to conflict with the Mod MFM iamcomlife?
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#8 |
Lucky Jack
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Nice, shall give this a spin.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#9 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
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![]() Quote:
in this case - but only in this case - you can do so. But it is a little bit more: 1. rename the folder to M40C 2. rename all filles in this folder to M40C.* or M40C_*.* 3. go to folder "Roster/British/sea and rename this file to M40C.cfg too 4. and this is verry important: open both M40C.cfg files and change the line to ClassName=M40C !!! I've cloned the "original" M40B.dat" so you should not get any problem. I've also renamed the "Label" of all chunks, even the embedded deckskin-TGA file. So it should work Greetings rowi58 @ all Thanks for your feed back ![]() Last edited by rowi58; 12-27-10 at 02:29 PM. |
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#10 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
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Rowi, thank you and happy holiday.
Claude. |
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#11 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
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That's a nice X-mas gift. Thanks for posting!
rea00cy
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ATROPOS-the deadly nightshade |
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#12 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
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Rowi58, thanks for this nice contribution, but I need a little more help. I understood how to change the CargoDef.cfg file, but am a bit lost on how to change the individual ship EQP files so that these new cargos will appear in game. I see what you did for the M40B, with NodeName P01 to P04, but am not sure that is what I should do for example for the NGRA ship. Can I just create new NodeNames or must I use some that are already included in the EQP file will NULL values? Thx
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#13 |
Eternal Patrol
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Hi EmeAzul,
as i see, the NGRA has one node for external cargo - the K01 node. That means, SH3 will randomly put some kind of external cargo on this place. A kind of external cargo, that is defined by the CargoDef.cfg. (K-nodes will not work within the EQP file!) There are many ways to get this new external cargo to be shown. - change the LinkName in the CargoDef.cfg, for example replace "Truck" by "FireTruck" - add to the existing CargoDef.cfg at the end of the file the new external cargo objects you want to see (randomly), - or change the K01 node into a P01 node and add an entry to the EQP file like this: [Equipment xx] NodeName=P01 LinkName=FireTruck StartDate=19400701 EndDate=19451231 (for this one you need a HexEditor or S3D to change the node label), And / or a combination ot the three methods mentioned above |
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#14 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
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Rowi58, thanks for the clarification -- I'll probably go with Option 2 (adding on to the CargoDef) to keep them all random. But I don't ever remember seeing anything other than the crates in game. Don't remember seeing a Tank or a Truck or anything else other than the crates. Perhaps GWX 3.0 set it up this way.
In any event, thanks again for these nice Cargo additions. This goes into my 1,450+ collection of mods, along some of you earlier 2006 additions, like the Marineversorger (NAMD), Sperrbrecker (NYAM), ShipWrecks (NWRE) and EmptyTankers (NTLE/NTME). Cheers |
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#15 | |
Swabbie
![]() Join Date: Jan 2011
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![]() Quote:
Sorry to bother you., but if I used this method in the CargoDef.cfg I would add (as an example below) at the very end of the file: [CargoEntry 24] NodeName=Trucks LinkName=Sherman StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 25] NodeName=Trucks LinkName=Howitzer StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 26] NodeName=Trucks LinkName=Fueltruck StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 27] NodeName=Trucks LinkName=TrainCar1 StartDate=19380101 EndDate=19451231 CargoType=0 Etc etc (probably except the locomotive one or TrainEngine). Is this correct way to do it? Have a nice day. ![]() |
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