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-   -   [REL] Converted external cargo from SH5 (https://www.subsim.com/radioroom/showthread.php?t=178393)

rowi58 12-26-10 12:01 PM

[REL] Converted external cargo from SH5
 
Hi folks,

SH5 has some nice external cargo. Thanks to privateer's extracting tool, i converted some of this objekts to SH3:

http://www.mediafire.com/imgbnc.php/...2212f9a86g.jpg

How to use it is written in the "ReadMe".

Thanks to iambecomlife for his "M40B" merchant ship (from his MFM). This ship is ideal for locomotives and rail cars as external cargo.

http://www.mediafire.com/imgbnc.php/...a8d1ab106g.jpg

With some slightly modification, this ship is also in this MOD.

You can download it here: http://www.mediafire.com/?ys0lzyiakb511bq

Have fun.

Greetings
rowi58

Anvart 12-26-10 12:31 PM

:up:
Excellently, Rowi58!

Sailor Steve 12-26-10 12:43 PM

COOL! :rock:

nikbear 12-26-10 01:02 PM

Really looking forward to giving this a try:salute::salute::salute:

Jimbuna 12-26-10 01:15 PM

This will make a nice/pleasant change http://www.psionguild.org/forums/ima...s/thumbsup.gif

BUKER 12-26-10 01:16 PM

Hi rowi58,

Wow,great work...really great !:rock::rock:

Your work is much appreciated!:yeah:
Thank you!

http://img43.imageshack.us/img43/720...1005826406.jpg
http://img585.imageshack.us/img585/7...1005923281.jpg

clouclou 12-27-10 03:45 AM

Can-o, change the name in m40b, m40c example, not to conflict with the Mod MFM iamcomlife?

STEED 12-27-10 11:50 AM

Nice, shall give this a spin. :up:

rowi58 12-27-10 12:59 PM

Quote:

Originally Posted by clouclou (Post 1561202)
Can-o, change the name in m40b, m40c example, not to conflict with the Mod MFM iamcomlife?

Hi clouclou,

in this case - but only in this case - you can do so. But it is a little bit more:

1. rename the folder to M40C
2. rename all filles in this folder to M40C.* or M40C_*.*
3. go to folder "Roster/British/sea and rename this file to M40C.cfg too
4. and this is verry important: open both M40C.cfg files and change the line to
ClassName=M40C !!!

I've cloned the "original" M40B.dat" so you should not get any problem. I've also renamed the "Label" of all chunks, even the embedded deckskin-TGA file.

So it should work

Greetings
rowi58


@ all Thanks for your feed back :salute:

clouclou 12-28-10 02:44 AM

Rowi, thank you and happy holiday.
Claude.

rea00cy 12-28-10 03:12 AM

That's a nice X-mas gift. Thanks for posting!

rea00cy

EmeAzul 12-31-10 01:06 PM

Adding New Cargo to EQP Files
 
Rowi58, thanks for this nice contribution, but I need a little more help. I understood how to change the CargoDef.cfg file, but am a bit lost on how to change the individual ship EQP files so that these new cargos will appear in game. I see what you did for the M40B, with NodeName P01 to P04, but am not sure that is what I should do for example for the NGRA ship. Can I just create new NodeNames or must I use some that are already included in the EQP file will NULL values? Thx

rowi58 12-31-10 03:09 PM

Hi EmeAzul,

as i see, the NGRA has one node for external cargo - the K01 node. That means, SH3 will randomly put some kind of external cargo on this place. A kind of external cargo, that is defined by the CargoDef.cfg. (K-nodes will not work within the EQP file!)

There are many ways to get this new external cargo to be shown.
- change the LinkName in the CargoDef.cfg, for example replace "Truck" by "FireTruck"
- add to the existing CargoDef.cfg at the end of the file the new external cargo objects you want to see (randomly),
- or change the K01 node into a P01 node and add an entry to the EQP file like this:

[Equipment xx]
NodeName=P01
LinkName=FireTruck
StartDate=19400701
EndDate=19451231
(for this one you need a HexEditor or S3D to change the node label),

And / or a combination ot the three methods mentioned above

EmeAzul 01-01-11 12:09 PM

Thank You
 
Rowi58, thanks for the clarification -- I'll probably go with Option 2 (adding on to the CargoDef) to keep them all random. But I don't ever remember seeing anything other than the crates in game. Don't remember seeing a Tank or a Truck or anything else other than the crates. Perhaps GWX 3.0 set it up this way.

In any event, thanks again for these nice Cargo additions. This goes into my 1,450+ collection of mods, along some of you earlier 2006 additions, like the Marineversorger (NAMD), Sperrbrecker (NYAM), ShipWrecks (NWRE) and EmptyTankers (NTLE/NTME). Cheers

wriedt 01-09-11 07:24 PM

Quote:

Originally Posted by rowi58 (Post 1564176)

- add to the existing CargoDef.cfg at the end of the file the new external cargo objects you want to see (randomly),

Hello,

Sorry to bother you., but if I used this method in the CargoDef.cfg I would add (as an example below) at the very end of the file:

[CargoEntry 24]
NodeName=Trucks
LinkName=Sherman

StartDate=19380101
EndDate=19451231
CargoType=0


[CargoEntry 25]
NodeName=Trucks
LinkName=Howitzer

StartDate=19380101
EndDate=19451231
CargoType=0


[CargoEntry 26]
NodeName=Trucks
LinkName=Fueltruck

StartDate=19380101
EndDate=19451231
CargoType=0


[CargoEntry 27]
NodeName=Trucks
LinkName=TrainCar1

StartDate=19380101
EndDate=19451231
CargoType=0


Etc etc (probably except the locomotive one or TrainEngine). Is this correct way to do it?

Have a nice day.:yep:


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