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#1 |
Seaman
![]() Join Date: Jul 2011
Location: Geraldton, West Australia
Posts: 41
Downloads: 156
Uploads: 0
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GWX 3.0 Graphics prob
Hi all,
I have installed SH3 with the 1.4 patch and have had no issues with graphics etc ![]() However I have installed the GWX 3.0 Gold Mod and have noticed that when using the external view during the day and night I can only visually see my sub at periscope depth, any deeper and it just turns dark. I had no problems viewing it with stock SH3.. is this ment to happen? Also is there a mod that with deckwash the water is seen flowing out of the vent holes when the sub is moving etc? Thanks Hunters ![]() |
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#2 |
Eternal Patrol
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WELCOME ABOARD!
![]() Yes, it's intentional. GWX is meant to be a realism mod before anything else, and you can't see all that far underwater, especially in the North Atlantic. If you use SH3 Commander (and you should, for several good reasons) it's very easy to reset the visibility for what you want.
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#3 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=1538 Enjoy and welcome aboard! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#4 |
Chief of the Boat
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The water in stock/vanilla was a little like tap water I always thought but as Steve correctly staes, use SH3 Commander and in the options section go to gameplay settings and set the water clarity to the maximum allowed (20)....this will take you to approx. 75% of what the stock/vanilla water transparency was.
Welcome Aboard ![]() |
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#5 |
Eternal Patrol
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![]() ![]() I have no idea how I managed to miss his request for that. ![]() Good job! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Seaman
![]() Join Date: Jul 2011
Location: Geraldton, West Australia
Posts: 41
Downloads: 156
Uploads: 0
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Thank you very much for your replies guys
![]() I just d/loaded that water n smoke mod and un-compressed it, can someone tell me which folders they go into? Sorry for the dumb questions guys, im still learning ![]() Last edited by TheRoadTrain; 10-20-11 at 02:03 AM. |
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#7 |
Eternal Patrol
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It goes in the MODS folder, inside the main SH3 folder. It can then be activated with JSGME, which you'll also find inside the main SH3 folder.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
![]() The first time you run JSGME, it'll create the 'MODS' folder automatically. Simply place the JSGME.exe in your main SH3 directory and run it. Once that's done, you should click on 'Tasks...' and select 'Generate snapshot of game files.' This often comes in handy down the road in helping to identify changes as a result of enabling and disabling various mods. After that, copy the new mod into the 'Mods' folder and run JSGME again to activate. Last but not least, enjoy the nifty modification! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#9 | |
Eternal Patrol
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![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#10 |
A-ganger
![]() Join Date: Dec 2005
Posts: 74
Downloads: 27
Uploads: 0
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